simplified the gun folded check

This commit is contained in:
Derek
2024-07-14 18:27:28 -05:00
parent 7088793cda
commit bda6d6861e
2 changed files with 14 additions and 21 deletions

File diff suppressed because one or more lines are too long

View File

@@ -182,25 +182,19 @@ func _physics_process(delta):
gun.anim_player.play("shoot")
# shoot real bullet from camera
if gun_folded == false:
instance_bullet = gun.bullet.instantiate()
instance_bullet.position = bullet_ray.global_position
instance_bullet.transform.basis = bullet_ray.global_transform.basis
instance_bullet.bullet_speed = gun.bullet_speed
instance_bullet.bullet_drop = gun.bullet_drop
instance_bullet.random_spread_amt = gun.random_spread_amt
instance_bullet.gun = gun
get_parent().add_child(instance_bullet)
else:
instance_bullet = gun.bullet.instantiate()
instance_bullet.position = gun.barrel_raycast.global_position
instance_bullet.transform.basis = gun.barrel_raycast.global_transform.basis
instance_bullet.bullet_speed = gun.bullet_speed
instance_bullet.bullet_drop = gun.bullet_drop
instance_bullet.random_spread_amt = gun.random_spread_amt
instance_bullet.gun = gun
get_parent().add_child(instance_bullet)
instance_bullet = gun.bullet.instantiate()
if gun_folded == false:
instance_bullet.position = bullet_ray.global_position
else:
instance_bullet.position = gun.barrel_raycast.global_position
instance_bullet.transform.basis = bullet_ray.global_transform.basis
instance_bullet.bullet_speed = gun.bullet_speed
instance_bullet.bullet_drop = gun.bullet_drop
instance_bullet.random_spread_amt = gun.random_spread_amt
instance_bullet.gun = gun
print("bullet coords: " + str(instance_bullet.position))
get_parent().add_child(instance_bullet)
# Casing transform
instance_casing = gun.casing.instantiate()
instance_casing.position = gun.casing_ejector.global_position
@@ -233,7 +227,6 @@ func _headbob(time) -> Vector3:
var pos = Vector3.ZERO
pos.y = sin(time * BOB_FREQ) * BOB_AMP
pos.x = cos(time * BOB_FREQ / 2) * BOB_AMP
print("hello")
return pos