simplified the gun folded check
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File diff suppressed because one or more lines are too long
@@ -182,25 +182,19 @@ func _physics_process(delta):
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gun.anim_player.play("shoot")
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# shoot real bullet from camera
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if gun_folded == false:
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instance_bullet = gun.bullet.instantiate()
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instance_bullet.position = bullet_ray.global_position
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instance_bullet.transform.basis = bullet_ray.global_transform.basis
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instance_bullet.bullet_speed = gun.bullet_speed
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instance_bullet.bullet_drop = gun.bullet_drop
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instance_bullet.random_spread_amt = gun.random_spread_amt
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instance_bullet.gun = gun
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get_parent().add_child(instance_bullet)
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else:
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instance_bullet = gun.bullet.instantiate()
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instance_bullet.position = gun.barrel_raycast.global_position
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instance_bullet.transform.basis = gun.barrel_raycast.global_transform.basis
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instance_bullet.bullet_speed = gun.bullet_speed
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instance_bullet.bullet_drop = gun.bullet_drop
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instance_bullet.random_spread_amt = gun.random_spread_amt
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instance_bullet.gun = gun
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get_parent().add_child(instance_bullet)
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instance_bullet = gun.bullet.instantiate()
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if gun_folded == false:
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instance_bullet.position = bullet_ray.global_position
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else:
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instance_bullet.position = gun.barrel_raycast.global_position
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instance_bullet.transform.basis = bullet_ray.global_transform.basis
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instance_bullet.bullet_speed = gun.bullet_speed
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instance_bullet.bullet_drop = gun.bullet_drop
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instance_bullet.random_spread_amt = gun.random_spread_amt
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instance_bullet.gun = gun
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print("bullet coords: " + str(instance_bullet.position))
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get_parent().add_child(instance_bullet)
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# Casing transform
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instance_casing = gun.casing.instantiate()
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instance_casing.position = gun.casing_ejector.global_position
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@@ -233,7 +227,6 @@ func _headbob(time) -> Vector3:
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var pos = Vector3.ZERO
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pos.y = sin(time * BOB_FREQ) * BOB_AMP
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pos.x = cos(time * BOB_FREQ / 2) * BOB_AMP
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print("hello")
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return pos
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