added terrain3d
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24
demo/assets/materials/M_crystal_red.tres
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24
demo/assets/materials/M_crystal_red.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://ickkffutwcvo"]
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[ext_resource type="Texture2D" uid="uid://c307hdmos4gtm" path="res://demo/assets/textures/rock023_nrm_rgh.png" id="2_k2yhv"]
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[resource]
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transparency = 1
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albedo_color = Color(0.670588, 0.0588235, 0.384314, 0.509804)
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metallic_specular = 1.0
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roughness = 0.2
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roughness_texture = ExtResource("2_k2yhv")
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roughness_texture_channel = 3
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emission_enabled = true
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emission = Color(0.258824, 0.0823529, 0.25098, 1)
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normal_enabled = true
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normal_scale = 0.4
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normal_texture = ExtResource("2_k2yhv")
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rim_enabled = true
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rim = 0.25
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clearcoat_roughness = 0.0
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ao_enabled = true
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ao_light_affect = 1.0
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ao_texture_channel = 3
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refraction_enabled = true
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refraction_scale = -0.1
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