minor tweaks
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@@ -5,40 +5,28 @@ var start_position
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const SPEED = 3
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const SCALE_SPEED = 80
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var taunts = ["tee hee",
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var taunts = ["hows your gut now you big cup of dumdum juice?",
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"you're all tit and no nipple",
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"you might be the shit, but i'm the wet wipe",
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"ruh roh raggy, retard!",
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"you look gay when you die.",
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"maclunkey!",
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"did i do that?",
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"eat a bag of dicks",
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"better luck next time",
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"that's gotta hurt",
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"did i do that",
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"who? me?",
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"another one down for me",
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"niiiiiiiiice",
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"the trick is to not get hit",
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"try winning?"]
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"schwing!",
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"go fuck yourself",
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"hee hee",
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"stop trying",
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"yowza!"]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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start_position = position
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var rand_scale = randf_range(.5,1.5)
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scale.x = .5 * rand_scale
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scale.y = .5 * rand_scale
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scale.x = .5
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scale.y = .5
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text = taunts.pick_random()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#scale.x = lerp(0,1,SCALE_SPEED * delta )
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#scale.y = lerp(0,1,SCALE_SPEED * delta)
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#position.y += SPEED * delta
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var position_diff = clamp((position.y - start_position.y)/5,0,1)
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modulate = Color(1, 1, 1,1 - position_diff)
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outline_modulate = Color(0, 0, 0, 1 - position_diff)
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if position_diff == 1:
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queue_free()
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pass
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