added enemy taunts
This commit is contained in:
13
assets/enemy_taunt.tscn
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13
assets/enemy_taunt.tscn
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://cl5k63f3hv68k"]
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[ext_resource type="FontFile" uid="uid://bckxhcc1eudvn" path="res://assets/fonts/Plane Crash.ttf" id="1_vuoli"]
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[ext_resource type="Script" path="res://scripts/enemy_taunt.gd" id="2_n8vqg"]
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[node name="enemyTaunt" type="Label3D" groups=["spawned"]]
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billboard = 2
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modulate = Color(1, 1, 1, 0)
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text = "1
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"
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font = ExtResource("1_vuoli")
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font_size = 60
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script = ExtResource("2_n8vqg")
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="First Person Test"
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run/main_scene="res://scenes/enemy_working_scene.tscn"
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run/main_scene="res://scenes/test_level_2v2.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -42,7 +42,6 @@ gun_2 = ExtResource("3_xdb5c")
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[node name="Player" parent="." instance=ExtResource("4_a8lcp")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.4194, 1.40016, -29.1943)
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AUDIO = false
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JUMP_VELOCITY = 6
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@@ -1160,7 +1160,6 @@ _data = {
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[node name="Test Level 2" type="Node3D"]
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script = ExtResource("1_tqbvs")
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money = 10
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health = 10
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gun_1 = ExtResource("2_fu1eu")
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gun_2 = ExtResource("2_ayfr5")
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@@ -1169,7 +1169,6 @@ health_drop_enabled = false
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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AUDIO = false
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JUMP_VELOCITY = 6
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@@ -28,7 +28,7 @@ func _process(delta):
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var position_diff = clamp((position.y - start_position.y)/5,0,1)
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modulate = Color(1, 1, 1,1 - position_diff)
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outline_modulate = Color(1, 1, 1, 1 - position_diff)
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outline_modulate = Color(0, 0, 0, 1 - position_diff)
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if position_diff == 1:
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queue_free()
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@@ -20,5 +20,5 @@ func hit(bullet_damage):
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var number_spawn = damage_number.instantiate()
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number_spawn.damage_amt = bullet_damage * damage
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number_spawn.position = global_position + Vector3(0,1,0)
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number_spawn.position = global_position + Vector3(0,2,0)
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get_tree().get_root().add_child(number_spawn)
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@@ -10,6 +10,7 @@ extends Node3D
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@onready var timer = $Timer
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@onready var level_control = get_tree().current_scene
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@onready var whiteout = $Whiteout
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const ENEMY_TAUNT = preload("res://assets/enemy_taunt.tscn")
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@onready var animation_player = $AnimationPlayer
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var focus_dist
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@@ -31,6 +32,14 @@ func _ready():
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#highlight target
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if target != null:
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var taunt_spawn = ENEMY_TAUNT.instantiate()
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target.add_child(taunt_spawn)
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taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
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#taunt_spawn.position = target.global_position + Vector3(0,4,0)
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#target.add_child(taunt_spawn)
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for i in target.outline_meshes:
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i.visible = true
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@@ -47,7 +56,7 @@ func _process(delta):
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focus_dist = camera.global_position.distance_to(target.global_position)
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else:
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focus_dist = 10.0
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camera.attributes.dof_blur_far_distance = focus_dist + 2
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camera.attributes.dof_blur_far_distance = focus_dist + 7
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camera.attributes.dof_blur_near_distance = focus_dist - 2
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if target == null:
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44
scripts/enemy_taunt.gd
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44
scripts/enemy_taunt.gd
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@@ -0,0 +1,44 @@
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extends Label3D
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var start_position
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const SPEED = 3
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const SCALE_SPEED = 80
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var taunts = ["tee hee",
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"eat a bag of dicks",
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"better luck next time",
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"that's gotta hurt",
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"did i do that",
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"who? me?",
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"another one down for me",
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"niiiiiiiiice",
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"the trick is to not get hit",
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"try winning?"]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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start_position = position
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var rand_scale = randf_range(.5,1.5)
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scale.x = .5 * rand_scale
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scale.y = .5 * rand_scale
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text = taunts.pick_random()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#scale.x = lerp(0,1,SCALE_SPEED * delta )
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#scale.y = lerp(0,1,SCALE_SPEED * delta)
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#position.y += SPEED * delta
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var position_diff = clamp((position.y - start_position.y)/5,0,1)
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modulate = Color(1, 1, 1,1 - position_diff)
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outline_modulate = Color(0, 0, 0, 1 - position_diff)
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if position_diff == 1:
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queue_free()
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