rudimentary death setup
This commit is contained in:
@@ -3,20 +3,19 @@
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[sub_resource type="SphereShape3D" id="SphereShape3D_tufx2"]
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radius = 1.26422
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[node name="DeadPlayer" type="Node3D"]
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[node name="DeadPlayer" type="RigidBody3D"]
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mass = 0.1
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[node name="CameraDrop" type="RigidBody3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="CameraDrop"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0341401, 0.111267)
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current = true
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[node name="GunRay" type="RayCast3D" parent="CameraDrop/Camera3D" groups=["gun_ray"]]
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[node name="GunRay" type="RayCast3D" parent="Camera3D" groups=["gun_ray"]]
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transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
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target_position = Vector3(0, 0, -1.2)
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[node name="AudioListener3D" type="AudioListener3D" parent="CameraDrop/Camera3D"]
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[node name="AudioListener3D" type="AudioListener3D" parent="Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CameraDrop"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_tufx2")
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148
assets/pla64B2.tmp
Normal file
148
assets/pla64B2.tmp
Normal file
@@ -0,0 +1,148 @@
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[gd_scene load_steps=17 format=3 uid="uid://drwae3loscbw7"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
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[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
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[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
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[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
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[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="6_5m60e"]
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[ext_resource type="Script" path="res://scripts/StaminaCounter.gd" id="6_bgi8o"]
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[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="7_pnp4a"]
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[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
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[ext_resource type="Texture2D" uid="uid://dhgyj08g1ge2o" path="res://assets/UI/SVG/hitmarkersvg.svg" id="8_kupqh"]
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[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
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[ext_resource type="AudioStream" uid="uid://bl8yg1d3bsxs3" path="res://assets/Audio/constant-natural-strong-wind-looping-SBA-300062687.wav" id="11_he7p5"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_n7uf3"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ko22d"]
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radius = 0.509802
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height = 2.03547
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[sub_resource type="LabelSettings" id="LabelSettings_n0odj"]
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font = ExtResource("3_mbuvp")
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font_size = 115
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shadow_size = 16
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shadow_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
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size = Vector3(3, 3.58057, 3)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 6.0
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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safe_margin = 0.2
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script = ExtResource("1_x7wms")
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dead_player = ExtResource("2_4hoys")
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SENSITIVITY = 0.008
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BOB_AMP = 0.085
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("CapsuleMesh_n7uf3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_ko22d")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.894364, 0)
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[node name="Camera3D" type="Camera3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0341401, 0.111267)
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current = true
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[node name="WeaponHolder" type="Node3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
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[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.388891, -0.199195, -0.580209)
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[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
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offset_right = 3840.0
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offset_bottom = 2160.0
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size_flags_horizontal = 3
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size_flags_vertical = 6
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text = "Ammo: X"
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label_settings = SubResource("LabelSettings_n0odj")
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horizontal_alignment = 2
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vertical_alignment = 2
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script = ExtResource("4_8cy44")
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padding_amount = 0.025
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[node name="StaminaCounter" type="Label" parent="Head/Camera3D"]
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offset_right = 3440.0
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offset_bottom = 1440.0
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size_flags_horizontal = 3
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size_flags_vertical = 6
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text = "stamina: X"
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label_settings = SubResource("LabelSettings_n0odj")
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vertical_alignment = 2
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script = ExtResource("6_bgi8o")
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padding_amount = 0.025
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[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
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transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
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target_position = Vector3(0, 0, -1.2)
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[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
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[node name="Crosshair" type="TextureRect" parent="Head/Camera3D"]
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("6_5m60e")
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script = ExtResource("7_pnp4a")
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[node name="Hitmarker" type="TextureRect" parent="Head/Camera3D"]
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visible = false
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offset_right = 40.0
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offset_bottom = 40.0
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texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.10121)
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target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collide_with_areas = true
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[node name="InteractRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
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target_position = Vector3(0, 0, -3)
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collision_mask = 8
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hit_from_inside = true
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collide_with_areas = true
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="pick_up_detection"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.330574, -0.138576)
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shape = SubResource("BoxShape3D_nfpjw")
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[node name="pick_up_magnet" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.89866, 0, 0)
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shape = SubResource("SphereShape3D_xfie3")
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[node name="Audio" type="Node" parent="."]
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[node name="PickupSound" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("8_dwqsx")
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[node name="LandSound" type="AudioStreamPlayer3D" parent="Audio"]
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stream = ExtResource("10_tn0pn")
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[node name="EarWind" type="AudioStreamPlayer" parent="Audio"]
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stream = ExtResource("11_he7p5")
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[connection signal="tree_entered" from="." to="." method="_on_tree_entered"]
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[connection signal="body_entered" from="pick_up_detection" to="." method="_on_pick_up_detection_body_entered"]
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[connection signal="body_entered" from="pick_up_magnet" to="." method="_on_pick_up_magnet_body_entered"]
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=16 format=3 uid="uid://drwae3loscbw7"]
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[gd_scene load_steps=17 format=3 uid="uid://drwae3loscbw7"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
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[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
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[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
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[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
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[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="6_5m60e"]
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@@ -34,6 +35,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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safe_margin = 0.2
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script = ExtResource("1_x7wms")
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dead_player = ExtResource("2_4hoys")
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SENSITIVITY = 0.008
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BOB_AMP = 0.085
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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@@ -417,7 +417,7 @@ player = NodePath("Player")
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gun_1 = ExtResource("2_6rjit")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.0295, 1.4435, 21.1166)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.0295, 1.4435, 12.1166)
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weapon_sway_amount = 0.07
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weapon_rotation_amount = 0.07
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@@ -611,3 +611,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.7, 0.124041, 7.5267)
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[node name="spider" parent="." instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5942, -0.228641, 21.7229)
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player_path = NodePath("../Player")
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[node name="spider2" parent="." instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.18181, -0.228641, 24.8332)
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player_path = NodePath("../Player")
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[node name="spider3" parent="." instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.75832, -0.228641, 25.5971)
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player_path = NodePath("../Player")
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@@ -17,7 +17,7 @@ var player
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@onready var hit_indicator = $Audio/HitIndicator
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@export var bullethole : Resource
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var level_control
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var rng = RandomNumberGenerator.new()
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var av_x
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var av_y
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@@ -25,7 +25,6 @@ var av_z
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#apply random rotation
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av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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@@ -39,6 +38,11 @@ func _process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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if ray.is_colliding() and ray.get_collider().is_in_group("player"):
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var player = ray.get_collider()
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player.level_control.health -= bullet_damage
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print(player.level_control.health)
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if ray.is_colliding() and !ray.get_collider().is_in_group("player"):
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mesh.visible = false
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@@ -10,6 +10,7 @@ var rng = RandomNumberGenerator.new()
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@export_group("Game Settings")
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@export var AUDIO = true
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@export var dead_player : Resource
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@export_group("Player Movement")
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@export var WALK_SPEED = 7.0
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@export var SPRINT_SPEED = 15.0
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@@ -204,6 +205,8 @@ func _physics_process(delta):
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if Input.is_action_just_pressed("escape"):
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get_tree().quit()
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if level_control.health <= 0:
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die()
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move_and_slide()
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weapon_tilt(input_dir.x, delta)
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@@ -297,3 +300,12 @@ func weapon_bob(vel : float, delta):
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func weapon_recoil(delta):
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var recoil_to = camera.rotation.x + gun.recoil_amount
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camera.rotation.x = clamp(lerp(camera.rotation.x,recoil_to, .05), deg_to_rad(-90), deg_to_rad(60))
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func die():
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Engine.time_scale = .05
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await get_tree().create_timer(.3).timeout
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get_tree().reload_current_scene()
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#var instance_dead = dead_player.instantiate()
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#instance_dead.position = head.global_position
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#instance_dead.transform.basis = head.global_transform.basis
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#get_tree().get_root().add_child(instance_dead)
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@@ -154,7 +154,7 @@ transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0
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transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, 0.164161, 2.55643, 0.471795)
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[node name="revolver14" parent="." index="7" instance=ExtResource("2_goj2p")]
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transform = Transform3D(-0.0215595, -0.106081, 0.225348, 0.0101037, -0.226377, -0.105599, 0.248864, 7.5437e-07, 0.0238096, -0.0237292, 1.94229, 0.717401)
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transform = Transform3D(0.0700553, 0.0956774, 0.220086, 0.0104575, -0.230271, 0.0967764, 0.239756, -0.0179125, -0.0685289, -0.016, 0.53, 0.956)
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[node name="revolver15" parent="." index="8" instance=ExtResource("2_goj2p")]
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transform = Transform3D(0.0215597, 0.106081, -0.225348, -0.010103, 0.226377, 0.105599, 0.248864, 2.08348e-09, 0.0238094, -0.135839, 1.79441, 0.471795)
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@@ -187,7 +187,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.182373, 1.45037, 0.997813)
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shape = SubResource("BoxShape3D_te7mh")
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[node name="vendingmachine_coil" parent="." index="14"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0259684, 1.80304, 0.628036)
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transform = Transform3D(-1, 1.9312e-06, 0, -1.9312e-06, -1, 0, 0, 0, 1, -0.0259684, 1.80304, 0.628036)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="15"]
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libraries = {
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Reference in New Issue
Block a user