tweaks to chest center of mass and playlist loader
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@@ -372,6 +372,7 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0,
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collision_layer = 32
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collision_mask = 109
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mass = 45.0
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center_of_mass_mode = 1
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continuous_cd = true
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script = ExtResource("1_0qjnf")
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weapon_drops = Array[Resource]([ExtResource("2_fw6eu"), ExtResource("3_vrqjr"), ExtResource("4_45tks"), ExtResource("5_koj0g"), ExtResource("6_plk4s"), ExtResource("7_t1qyn")])
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@@ -6,7 +6,7 @@ var portals = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if GameGlobals.current_match == [] or GameGlobals.current_match == null:
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if GameGlobals.current_match[GameGlobals.current_round_id] == [] or GameGlobals.current_match[GameGlobals.current_round_id] == null:
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playlist_generator.load_playlist()
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print("CURRENT MATCH : ",GameGlobals.current_match)
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