fixed gun bullet spawn on wall collision

This commit is contained in:
derek
2025-04-17 15:39:27 -05:00
parent 58944de345
commit 9bcc51fe91

View File

@@ -274,7 +274,7 @@ func projectile_initialize():
var instance_bullet = weapon_info.bullet.asset.instantiate()
instance_bullet.position = player.bullet_ray.global_position
#shoot bullet from real gun if gun is folded up
if player.gun_folded == false:
if !player.gun_ray.is_colliding():
instance_bullet.transform.basis = player.bullet_ray.global_transform.basis
else:
instance_bullet.transform.basis = barrel_ray.global_transform.basis