diff --git a/scripts/weapon_uberscript.gd b/scripts/weapon_uberscript.gd index 7d838e4..4fc1665 100644 --- a/scripts/weapon_uberscript.gd +++ b/scripts/weapon_uberscript.gd @@ -274,7 +274,7 @@ func projectile_initialize(): var instance_bullet = weapon_info.bullet.asset.instantiate() instance_bullet.position = player.bullet_ray.global_position #shoot bullet from real gun if gun is folded up - if player.gun_folded == false: + if !player.gun_ray.is_colliding(): instance_bullet.transform.basis = player.bullet_ray.global_transform.basis else: instance_bullet.transform.basis = barrel_ray.global_transform.basis