resized enemy casing

This commit is contained in:
Derek
2024-07-26 17:55:47 -05:00
parent 9dc6d76de9
commit 94ddefc7f5
5 changed files with 48 additions and 8 deletions

41
assets/Enemy_casing.tscn Normal file
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@@ -0,0 +1,41 @@
[gd_scene load_steps=5 format=3 uid="uid://5jhwtkdggfle"]
[ext_resource type="Script" path="res://assets/casing_2.gd" id="1_dxvh8"]
[ext_resource type="PackedScene" uid="uid://bv0sfqdgwa85p" path="res://assets/Models/casing.blend" id="2_ba08p"]
[ext_resource type="AudioStream" uid="uid://c76b5enfeodn5" path="res://assets/Audio/coin-drop-SBA-300024590.wav" id="3_2vc1o"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ejwa0"]
margin = 0.001
height = 0.248374
radius = 0.062995
[node name="enemycasing" type="RigidBody3D"]
collision_layer = 2
collision_mask = 7
mass = 0.1
continuous_cd = true
max_contacts_reported = 1
contact_monitor = true
linear_damp = 0.1
angular_damp = 0.1
script = ExtResource("1_dxvh8")
[node name="casing2" parent="." instance=ExtResource("2_ba08p")]
transform = Transform3D(0.010472, 1.84078e-05, -2.99998, 2.99998, 0.00523586, 0.010472, 0.0052359, -3, -1.31133e-07, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(-0.00106233, -0.000701004, -0.999999, 0.999999, -0.000431764, -0.00106203, -0.000431026, -1, 0.000701458, -7.7486e-06, 0.000259597, -3.74019e-06)
shape = SubResource("CylinderShape3D_ejwa0")
[node name="Timer" type="Timer" parent="."]
wait_time = 30.0
one_shot = true
autostart = true
[node name="DropSound" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_2vc1o")
unit_size = 1.0
bus = &"SFX"
[connection signal="body_shape_entered" from="." to="." method="_on_body_shape_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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@@ -4,7 +4,7 @@
[ext_resource type="Texture2D" uid="uid://dmyn4eq2r12ue" path="res://assets/Models/spider1.albedoRAW.png" id="1_di6b8"]
[ext_resource type="PackedScene" uid="uid://h5ojldugfyyu" path="res://assets/bullet_enemy.tscn" id="2_aew5r"]
[ext_resource type="Texture2D" uid="uid://dqhke14ulten2" path="res://assets/Models/spider1.roughnessRAW.png" id="2_pntfg"]
[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing_2.tscn" id="3_6esjv"]
[ext_resource type="PackedScene" uid="uid://5jhwtkdggfle" path="res://assets/Enemy_casing.tscn" id="3_e5ft5"]
[ext_resource type="Texture2D" uid="uid://c54kwbix1mo58" path="res://assets/Models/spider1.turret.png" id="3_npupg"]
[ext_resource type="Texture2D" uid="uid://cvi0upsh0e1mu" path="res://assets/Models/spider1.turret.roughness1.png" id="4_hb265"]
[ext_resource type="Texture2D" uid="uid://r7awur11yerj" path="res://assets/Models/spider1.gunbarrel.albedo.png" id="5_dtcjr"]
@@ -588,7 +588,7 @@ radius = 0.25
[node name="spider" type="CharacterBody3D"]
script = ExtResource("1_7e7fe")
bullet = ExtResource("2_aew5r")
casing = ExtResource("3_6esjv")
casing = ExtResource("3_e5ft5")
bullet_speed = 75
bullet_drop = 0.01

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@@ -1116,8 +1116,6 @@ gun_2 = ExtResource("3_sxsd3")
[node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
MAX_STAMINA = 300
weapon_sway_amount = 0.07
weapon_rotation_amount = 0.07
@@ -1130,6 +1128,7 @@ environment = SubResource("Environment_q2cfn")
camera_attributes = SubResource("CameraAttributesPractical_svyyv")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0157394, 0.0097332, 0.00448036)
navigation_mesh = SubResource("NavigationMesh_1kybg")
[node name="building7" type="MeshInstance3D" parent="NavigationRegion3D"]

File diff suppressed because one or more lines are too long

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@@ -77,8 +77,8 @@ func _process(delta):
distance_to_player = abs(self.global_position - player.global_position)
#if distance_to_player.x > 4 or distance_to_player.z > 4:
move_and_slide()
if distance_to_player.x > 4 or distance_to_player.z > 4:
move_and_slide()
func _on_area_3d_body_part_hit(dam,bullet_damage):