very minor tweaks
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@@ -187,6 +187,11 @@ numb_0={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":48,"key_label":0,"unicode":48,"location":0,"echo":false,"script":null)
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]
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}
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crouch={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@@ -29,7 +29,6 @@ func close():
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func interact():
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if !door_open:
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print("checking keys..." + str(level_control.keys))
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var exit = false
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@@ -1,11 +1,8 @@
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extends Area3D
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var is_climbing = false
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var ladder_center
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# Called when the node enters the scene tree for the first time.
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func _ready():
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ladder_center = self.global_position
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@@ -15,7 +12,6 @@ func _process(delta):
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func _on_body_entered(body):
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if body.is_in_group("player"):
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body.is_climbing = true
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body.ladder_center = ladder_center
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func _on_body_exited(body):
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