very minor tweaks

This commit is contained in:
Derek
2024-11-11 21:03:33 -06:00
parent 1c49029409
commit 90bc6411d4
3 changed files with 6 additions and 6 deletions

View File

@@ -187,6 +187,11 @@ numb_0={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":48,"key_label":0,"unicode":48,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":48,"key_label":0,"unicode":48,"location":0,"echo":false,"script":null)
] ]
} }
crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names] [layer_names]

View File

@@ -29,7 +29,6 @@ func close():
func interact(): func interact():
if !door_open: if !door_open:
print("checking keys..." + str(level_control.keys))
var exit = false var exit = false

View File

@@ -1,11 +1,8 @@
extends Area3D extends Area3D
var is_climbing = false
var ladder_center
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
ladder_center = self.global_position pass
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -15,7 +12,6 @@ func _process(delta):
func _on_body_entered(body): func _on_body_entered(body):
if body.is_in_group("player"): if body.is_in_group("player"):
body.is_climbing = true body.is_climbing = true
body.ladder_center = ladder_center
func _on_body_exited(body): func _on_body_exited(body):