added sound pack and played with rocket launcher animations

This commit is contained in:
Derek
2024-08-01 23:18:56 -05:00
parent 2a8cc6112e
commit 8a4018051b
463 changed files with 5498 additions and 42 deletions

View File

@@ -37,16 +37,24 @@ func _on_body_shape_entered(body_rid, body, body_shape_index, local_shape_index)
func explode():
#get all collision objects that can be moved
var moveable_rigidbodies = blast_radius_area.get_overlapping_bodies()
#for each object determine vector from center of blast radius
#apply linear velocity power as the inverse % of distance towards the edge (bonus points if using curve texture)
#break breakable objects
for body in moveable_rigidbodies:
#calculate blast power and direction
var blast_direction = (body.global_position - blast_radius_area.global_position).normalized()
var blast_amount = 1 - ((body.global_position - blast_radius_area.global_position).length() / blast_radius)
var blast_velocity = blast_direction * blast_power * blast_amount
#apply and/or damage
if body.is_in_group("scene_rigidbody"):
var blast_direction = (body.global_position - blast_radius_area.global_position).normalized()
var blast_amount = 1 - ((body.global_position - blast_radius_area.global_position).length() / blast_radius)
var blast_velocity = blast_direction * blast_power * blast_amount
if body.is_in_group("breakable"):
body.breaking(blast_velocity)
else:
body.linear_velocity += blast_velocity
if body.is_in_group("player"):
body.velocity += clamp(blast_velocity,Vector3(-7,-7,-7),Vector3(7,7,7))
if body.is_in_group("npc") or body.is_in_group("enemy"):
body.velocity += blast_velocity
body.breaking(blast_velocity)