added sound pack and played with rocket launcher animations
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@@ -181,7 +181,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.22, 0.4, 0.6, 1.07, 1.33, 1.5, 1.66, 1.82, 1.89, 2.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.073), Vector3(-0.61041, 1.05032, -0.236151), Vector3(-0.4225, 0.657429, -0.251105), Vector3(-1.27312, 1.15341, -0.515495), Vector3(-1.0066, -0.416256, -0.317969), Vector3(-1.13106, -0.198543, -0.223125), Vector3(-0.58445, 0.0249391, -0.0674842), Vector3(-0.508226, -0.016757, -0.0897506), Vector3(-0.0153492, 0.604715, -0.11206), Vector3(0.187865, 0.65023, -0.11897), Vector3(0, 0, -0.073)]
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"values": [Vector3(0, 0, -0.073), Vector3(-0.61, 0.7, -0.1), Vector3(-0.423, 0.4, -0.1), Vector3(-1.273, 0.7, -0.1), Vector3(-1.007, -0.416, -0.11), Vector3(-1.13106, -0.198543, -0.223125), Vector3(-0.58445, 0.0249391, -0.0674842), Vector3(-0.508226, -0.016757, -0.0897506), Vector3(-0.0153492, 0.604715, -0.11206), Vector3(0.187865, 0.65023, -0.11897), Vector3(0, 0, -0.073)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@@ -464,7 +464,7 @@ audio_reload = NodePath("Audio/Reload")
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transform = Transform3D(-1.086e-06, 0.3, 0, -0.3, -1.086e-06, 0, 0, 0, 0.3, 0, 0, -0.073)
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[node name="Chamber" parent="revolver1" index="0"]
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transform = Transform3D(1.19222e-07, 3.61999e-06, 1, 1, -3.61999e-06, -1.19209e-07, 3.61999e-06, 1, -3.61999e-06, -0.0143475, 0, -0.0849619)
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transform = Transform3D(1, 0, 0, 0, -3.61999e-06, -1, 0, 1, -3.61999e-06, -0.0143475, 0, -0.0849619)
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[node name="casing" parent="revolver1/Chamber" index="6"]
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transform = Transform3D(-0.611184, 1.18824e-07, 0.791489, -9.55509e-08, -1, 7.63428e-08, 0.791489, -2.89681e-08, 0.611184, -0.110813, 0.140209, -0.066206)
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