rat hole tweaks

This commit is contained in:
Derek
2025-05-12 19:49:45 -05:00
parent ed3c47e9cf
commit 888efb25ad
5 changed files with 26 additions and 13 deletions

View File

@@ -2,6 +2,8 @@ extends Node3D
@export var rat : Resource
@export var spawn_time_max = 5
@export var max_rats : float = 2
@export var spawn_rat_pickups = 1
var spawn_timer
var holes = []
@@ -12,17 +14,16 @@ func _ready() -> void:
for node in self.get_children():
if node is RatHole:
holes.append(node)
print("HOLES : ",holes)
spawn_rat_at_random_hole()
reset_spawn_timer()
func _process(delta: float) -> void:
print("TIME UNTIL NEXT SPAWN : ",spawn_timer)
if spawn_timer > 0:
spawn_timer -= delta
else:
reset_spawn_timer()
spawn_rat_at_random_hole()
if can_spawn_more_rats():
reset_spawn_timer()
spawn_rat_at_random_hole()
func spawn_rat_at_random_hole():
if holes.size() >= 2:
@@ -30,9 +31,19 @@ func spawn_rat_at_random_hole():
hole_options.shuffle()
var spawn_hole = hole_options.pop_front()
var destination_hole = hole_options.pop_front()
print("SPAWN HOLE : ", spawn_hole)
print("END_HOLE : ",destination_hole)
spawn_hole.spawn_rat(destination_hole)
spawn_hole.spawn_rat(destination_hole,spawn_rat_pickups)
func can_spawn_more_rats():
var rat_count = 0
#count rats
for node in get_children():
if node is Rat:
rat_count += 1
#compare
if rat_count < max_rats:
return true
else:
return false
func reset_spawn_timer():
spawn_timer = randf_range(1,spawn_time_max)

View File

@@ -1,4 +1,5 @@
extends CharacterBody3D
class_name Rat
@export var dead_rat : Resource
@export var SPEED = 5
@@ -9,8 +10,8 @@ extends CharacterBody3D
@onready var nav_agent = $NavigationAgent3D
var end_hole
var number_of_drops = 1
const number_of_drops = 1
const MAX_LV = 20
const MAX_AV = 10

View File

@@ -5,14 +5,14 @@ class_name RatHole
@onready var spawnpos: Marker3D = $spawnpos
@onready var area_3d = $Area3D
func spawn_rat(end_hole):
func spawn_rat(end_hole,number_of_pickups):
var spawn_rat = rat.instantiate()
spawn_rat.position = spawnpos.global_position
spawn_rat.end_hole = end_hole
spawn_rat.number_of_drops = number_of_pickups
get_parent().add_child(spawn_rat)
func _on_area_3d_body_entered(body):
if body.is_in_group("rat"):
if body is Rat:
if body.end_hole == self:
#body.control_node.spawn_amount += 1 #signal to control node that another rat can enter the scene
body.queue_free()