more tweaks to ledge grab, still too hard to start the ledge grab
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@@ -142,6 +142,8 @@ var controlled_elsewhere = false
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@onready var clamber_max_ray: RayCast3D = $ClamberMaxRay
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@onready var clamber_check_ray: RayCast3D = $ClamberCheckRay
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@onready var clamber_point_ray: RayCast3D = $ClamberPointRay
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@onready var ledge_l_ray: RayCast3D = $LedgeLRay
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@onready var ledge_r_ray: RayCast3D = $LedgeRRay
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func _ready():
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level_control.player = self
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