minor tweaks and tests - add all scene rigidbodies to mask bullet collision later
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@@ -298,6 +298,7 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
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[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_saj4q")
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load_save = false
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player = NodePath("Player")
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gun_1 = ExtResource("2_ntm2q")
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