minor tweaks and tests - add all scene rigidbodies to mask bullet collision later

This commit is contained in:
Derek
2024-12-05 08:27:50 -06:00
parent f293c6745f
commit 816ae85938
3 changed files with 3 additions and 4 deletions

View File

@@ -298,6 +298,7 @@ shadow_mesh = SubResource("ArrayMesh_7g1e1")
[node name="AssetChecker" type="Node3D" node_paths=PackedStringArray("player")]
script = ExtResource("1_saj4q")
load_save = false
player = NodePath("Player")
gun_1 = ExtResource("2_ntm2q")