minor tweaks and tests - add all scene rigidbodies to mask bullet collision later

This commit is contained in:
Derek
2024-12-05 08:27:50 -06:00
parent f293c6745f
commit 816ae85938
3 changed files with 3 additions and 4 deletions

View File

@@ -16,7 +16,6 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hc8kj"]
resource_name = "blunderbus.stock"
cull_mode = 2
diffuse_mode = 3
albedo_texture = ExtResource("3_4fcbv")
roughness_texture = ExtResource("5_adrdr")
roughness_texture_channel = 1
@@ -28,7 +27,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_211mx"]
resource_name = "blunderbus.metal"
cull_mode = 2
diffuse_mode = 3
albedo_texture = ExtResource("3_5l523")
metallic = 0.9
roughness_texture = ExtResource("6_x42cq")