minor tweaks and tests - add all scene rigidbodies to mask bullet collision later
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@@ -16,7 +16,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hc8kj"]
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resource_name = "blunderbus.stock"
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cull_mode = 2
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diffuse_mode = 3
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albedo_texture = ExtResource("3_4fcbv")
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roughness_texture = ExtResource("5_adrdr")
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roughness_texture_channel = 1
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@@ -28,7 +27,6 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_211mx"]
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resource_name = "blunderbus.metal"
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cull_mode = 2
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diffuse_mode = 3
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albedo_texture = ExtResource("3_5l523")
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metallic = 0.9
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roughness_texture = ExtResource("6_x42cq")
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