minor tweaks and tests - add all scene rigidbodies to mask bullet collision later
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@@ -97,7 +97,7 @@ height = 1.37889
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[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.51725, 0)
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collision_layer = 32
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collision_mask = 125
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collision_mask = 253
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mass = 5.0
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[node name="trashcan1_lid" type="MeshInstance3D" parent="RigidBody3D"]
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@@ -110,7 +110,7 @@ shape = SubResource("ConvexPolygonShape3D_cglky")
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[node name="RigidBody3D2" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.697674, 0)
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collision_layer = 32
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collision_mask = 125
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collision_mask = 253
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mass = 10.0
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[node name="trashcan1" type="MeshInstance3D" parent="RigidBody3D2"]
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