minor tweaks and tests - add all scene rigidbodies to mask bullet collision later

This commit is contained in:
Derek
2024-12-05 08:27:50 -06:00
parent f293c6745f
commit 816ae85938
3 changed files with 3 additions and 4 deletions

View File

@@ -97,7 +97,7 @@ height = 1.37889
[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.51725, 0)
collision_layer = 32
collision_mask = 125
collision_mask = 253
mass = 5.0
[node name="trashcan1_lid" type="MeshInstance3D" parent="RigidBody3D"]
@@ -110,7 +110,7 @@ shape = SubResource("ConvexPolygonShape3D_cglky")
[node name="RigidBody3D2" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.697674, 0)
collision_layer = 32
collision_mask = 125
collision_mask = 253
mass = 10.0
[node name="trashcan1" type="MeshInstance3D" parent="RigidBody3D2"]