added jump script

This commit is contained in:
derek
2025-06-16 12:01:06 -05:00
parent 38ac1aa76f
commit 7fe59a9ecc
4 changed files with 16 additions and 7 deletions

View File

@@ -1,13 +1,15 @@
[gd_scene load_steps=40 format=3 uid="uid://drwae3loscbw7"] [gd_scene load_steps=42 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"] [ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" uid="uid://csju024nerln6" path="res://scripts/StateMachine.gd" id="2_irwor"] [ext_resource type="Script" uid="uid://linvnr16djav" path="res://scripts/PlayerStateMachine.gd" id="2_1npgd"]
[ext_resource type="Script" uid="uid://s2nes6cthron" path="res://scripts/recoil.gd" id="3_405jc"] [ext_resource type="Script" uid="uid://s2nes6cthron" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="Script" uid="uid://o7g6oowyn6pe" path="res://scripts/player_on_foot.gd" id="3_ib4e7"] [ext_resource type="Script" uid="uid://o7g6oowyn6pe" path="res://scripts/player_on_foot.gd" id="3_ib4e7"]
[ext_resource type="Script" uid="uid://dlymy0m127nt0" path="res://scripts/player_crouched.gd" id="4_67mtf"] [ext_resource type="Script" uid="uid://dlymy0m127nt0" path="res://scripts/player_crouched.gd" id="4_67mtf"]
[ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"] [ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"]
[ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"] [ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"]
[ext_resource type="Script" uid="uid://clyi3lxv4xt4g" path="res://scripts/player_jumping.gd" id="5_m0ick"]
[ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"] [ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"]
[ext_resource type="Script" uid="uid://dac0eeav1jped" path="res://scripts/player_falling.gd" id="6_1npgd"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"] [ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Shader" uid="uid://djbvmc8hurccm" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"] [ext_resource type="Shader" uid="uid://djbvmc8hurccm" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"] [ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
@@ -138,7 +140,7 @@ SENSITIVITY = 0.008
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder") weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
[node name="States" type="Node" parent="." node_paths=PackedStringArray("character", "initial_state")] [node name="States" type="Node" parent="." node_paths=PackedStringArray("character", "initial_state")]
script = ExtResource("2_irwor") script = ExtResource("2_1npgd")
character = NodePath("..") character = NodePath("..")
initial_state = NodePath("On Foot") initial_state = NodePath("On Foot")
@@ -149,9 +151,13 @@ metadata/_custom_type_script = "uid://dk0vg5btak80a"
[node name="Crouched" type="Node" parent="States"] [node name="Crouched" type="Node" parent="States"]
script = ExtResource("4_67mtf") script = ExtResource("4_67mtf")
move_speed = 5.0 move_speed = 5.0
move_transition_speed = 3.0 move_transition_speed = 4.0
[node name="Jumping" type="Node" parent="States"] [node name="Jumping" type="Node" parent="States"]
script = ExtResource("5_m0ick")
[node name="Falling" type="Node" parent="States"]
script = ExtResource("6_1npgd")
[node name="Wall Running" type="Node" parent="States"] [node name="Wall Running" type="Node" parent="States"]

View File

@@ -1,7 +1,7 @@
extends Node extends Node
class_name PlayerStateMachine class_name PlayerStateMachine
@export var player : Player @export var character : Player
@export var initial_state : State @export var initial_state : State
var current_state : State var current_state : State
@@ -39,4 +39,4 @@ func on_child_transition(state,new_state_name):
new_state.Enter() new_state.Enter()
current_state = new_state current_state = new_state
print("STATE CHANGED TO : ",current_state) print("PLAYER STATE CHANGED TO : ",current_state)

View File

@@ -12,3 +12,6 @@ var look_target
func standard_movement(delta): func standard_movement(delta):
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed) character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed) character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
func apply_gravity(delta):
character.velocity.y -= 9.8 * 1.25 * delta

View File

@@ -39,4 +39,4 @@ func on_child_transition(state,new_state_name):
new_state.Enter() new_state.Enter()
current_state = new_state current_state = new_state
print("STATE CHANGED TO : ",current_state) #print("STATE CHANGED TO : ",current_state)