added early crouch script to player

This commit is contained in:
derek
2025-06-16 11:29:07 -05:00
parent 0a314a409c
commit 38ac1aa76f
3 changed files with 11 additions and 7 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=39 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=40 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" uid="uid://csju024nerln6" path="res://scripts/StateMachine.gd" id="2_irwor"]
[ext_resource type="Script" uid="uid://s2nes6cthron" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="Script" uid="uid://o7g6oowyn6pe" path="res://scripts/player_on_foot.gd" id="3_ib4e7"]
[ext_resource type="Script" uid="uid://dlymy0m127nt0" path="res://scripts/player_crouched.gd" id="4_67mtf"]
[ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"]
[ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"]
[ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"]
@@ -136,9 +137,9 @@ script = ExtResource("1_x7wms")
SENSITIVITY = 0.008
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
[node name="States" type="Node" parent="." node_paths=PackedStringArray("player_character", "initial_state")]
[node name="States" type="Node" parent="." node_paths=PackedStringArray("character", "initial_state")]
script = ExtResource("2_irwor")
player_character = NodePath("..")
character = NodePath("..")
initial_state = NodePath("On Foot")
[node name="On Foot" type="Node" parent="States"]
@@ -146,6 +147,9 @@ script = ExtResource("3_ib4e7")
metadata/_custom_type_script = "uid://dk0vg5btak80a"
[node name="Crouched" type="Node" parent="States"]
script = ExtResource("4_67mtf")
move_speed = 5.0
move_transition_speed = 3.0
[node name="Jumping" type="Node" parent="States"]

View File

@@ -4,11 +4,11 @@ class_name PlayerState
@export var move_speed: float = 12
@export var move_transition_speed : float = 7
@onready var player_character = get_parent().player_character
@onready var character = get_parent().character
var move_target
var look_target
func standard_movement(delta):
player_character.velocity.x = lerp(player_character.velocity.x, player_character.movement_input().x * move_speed,delta * move_transition_speed)
player_character.velocity.z = lerp(player_character.velocity.z, player_character.movement_input().z * move_speed,delta * move_transition_speed)
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)

View File

@@ -1,7 +1,7 @@
extends Node
class_name StateMachine
@export var player_character : Player
@export var character : Player
@export var initial_state : State
var current_state : State