added jump script
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@@ -12,3 +12,6 @@ var look_target
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func standard_movement(delta):
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character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
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func apply_gravity(delta):
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character.velocity.y -= 9.8 * 1.25 * delta
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