added jump script
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@@ -1,7 +1,7 @@
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extends Node
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class_name PlayerStateMachine
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@export var player : Player
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@export var character : Player
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@export var initial_state : State
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var current_state : State
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@@ -39,4 +39,4 @@ func on_child_transition(state,new_state_name):
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new_state.Enter()
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current_state = new_state
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print("STATE CHANGED TO : ",current_state)
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print("PLAYER STATE CHANGED TO : ",current_state)
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@@ -12,3 +12,6 @@ var look_target
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func standard_movement(delta):
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character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
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func apply_gravity(delta):
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character.velocity.y -= 9.8 * 1.25 * delta
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@@ -39,4 +39,4 @@ func on_child_transition(state,new_state_name):
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new_state.Enter()
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current_state = new_state
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print("STATE CHANGED TO : ",current_state)
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#print("STATE CHANGED TO : ",current_state)
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