This commit is contained in:
derek
2024-09-25 16:58:40 -05:00
parent 7c45e53502
commit 79600825f5
4 changed files with 53 additions and 3 deletions

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@@ -0,0 +1,51 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://3qwdeuynioyr"
path="res://.godot/imported/windtunnel.blend-7d4b895f1e50428f176a98982998fe37.scn"
[deps]
source_file="res://assets/Models/windtunnel.blend"
dest_files=["res://.godot/imported/windtunnel.blend-7d4b895f1e50428f176a98982998fe37.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@@ -182,8 +182,7 @@ func _physics_process(delta):
var wind_volume = clamp( velocity.length() - 20 ,-20,0)
ear_wind.volume_db = wind_volume
#reset at apex
if abs(velocity.y) < 0:
moving_fast_top_speed = 0.0
#cache fastest speed
if abs(velocity.y) > moving_fast_top_speed:
moving_fast_top_speed = abs(velocity.y)
@@ -191,7 +190,7 @@ func _physics_process(delta):
#Land Sound
if velocity.y < .1 and self.is_on_floor() and moving_fast == true:
print("LAND SOUND")
var land_volume = clamp( moving_fast_top_speed - 20 ,-20,0)
var land_volume = clamp( moving_fast_top_speed - 20 ,-10,0)
land_sound.volume_db = land_volume
land_sound.play()
ear_wind.stop()