minor tweaks

This commit is contained in:
Derek
2024-07-17 23:21:43 -05:00
parent 62c0a89c42
commit 6fef7d2a6c
4 changed files with 9 additions and 8 deletions

View File

@@ -24,7 +24,7 @@ shadow_size = 16
shadow_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
size = Vector3(3, 3, 3)
size = Vector3(3, 3.58057, 3)
[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
radius = 6.0
@@ -56,7 +56,7 @@ current = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.220071, -0.199195, -0.580209)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.388891, -0.199195, -0.580209)
[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
offset_right = 3840.0
@@ -119,7 +119,7 @@ collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D2" type="CollisionShape3D" parent="pick_up_detection"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.620857, -0.138576)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0810862, 0.330574, -0.138576)
shape = SubResource("BoxShape3D_nfpjw")
[node name="pick_up_magnet" type="Area3D" parent="."]