tweaks to weapon pickups
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@@ -621,7 +621,7 @@ func grab_moveable(body):
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body.global_position = moveable_holder.global_position
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for i in body.get_children():
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if i.get_class() == "CollisionShape3D":
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i.disabled = true
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i.collision_layer = true
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held_item = body
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func hold_item(_delta):
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