tweaks to weapon pickups
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@@ -741,7 +741,7 @@ points = PackedVector3Array(0.930093, 0.100662, 0.798251, 0.930093, -0.0820646,
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radius = 1.26183
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[node name="pistol1_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
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collision_layer = 17
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_8fbqg")
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gun_resource = ExtResource("2_qbywk")
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