tweaks to weapon pickups

This commit is contained in:
Derek
2025-03-11 08:29:13 -05:00
parent a72c62b760
commit 64ec7b12b6
9 changed files with 13 additions and 21 deletions

View File

@@ -153,12 +153,11 @@ points = PackedVector3Array(-0.860472, 0.302737, 0.0809691, -0.860472, 0.302737,
[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
radius = 1.26183
[node name="pistol1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
collision_layer = 17
[node name="pistol1_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
collision_layer = 16
collision_mask = 17
script = ExtResource("1_pw3bx")
gun_resource = ExtResource("2_x7kb7")
collision_shape = NodePath("CollisionShape3D")
[node name="gun" type="MeshInstance3D" parent="."]
transform = Transform3D(-3.23167e-06, 0, -0.892729, 0, 0.892728, 0, 0.892728, 0, -3.23167e-06, 0, -0.000397999, 0)