tweaks to weapon pickups
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@@ -153,12 +153,11 @@ points = PackedVector3Array(-0.860472, 0.302737, 0.0809691, -0.860472, 0.302737,
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[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
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radius = 1.26183
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[node name="pistol1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
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collision_layer = 17
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[node name="pistol1_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_pw3bx")
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gun_resource = ExtResource("2_x7kb7")
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collision_shape = NodePath("CollisionShape3D")
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[node name="gun" type="MeshInstance3D" parent="."]
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transform = Transform3D(-3.23167e-06, 0, -0.892729, 0, 0.892728, 0, 0.892728, 0, -3.23167e-06, 0, -0.000397999, 0)
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