tweaks to weapon pickups
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@@ -100,7 +100,7 @@ size = Vector3(0.162, 0.05, 1)
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radius = 1.26183
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[node name="machete_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
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collision_layer = 17
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collision_layer = 16
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collision_mask = 17
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continuous_cd = true
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contact_monitor = true
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