last working before weapon manager
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@@ -29,7 +29,7 @@ size = Vector3(3, 3, 3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
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size = Vector3(10, 5.48804, 10)
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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safe_margin = 0.2
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@@ -37,7 +37,6 @@ script = ExtResource("1_x7wms")
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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weapon_sway_amount = 0.1
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weapon_rotation_amount = 0.1
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gun = NodePath("")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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634
scenes/tes4B20.tmp
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634
scenes/tes4B20.tmp
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File diff suppressed because one or more lines are too long
@@ -7,12 +7,7 @@ var held_guns = [gun_1,gun_2]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var instance_loop_times = held_guns.length()
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while instance_loop_times > -1:
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held_guns[instance_loop_times]
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pass
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instance_loop_times -= 1
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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