last working before weapon manager

This commit is contained in:
derek
2024-07-15 11:27:24 -05:00
parent cdcc2db8e7
commit 6364aff163
3 changed files with 636 additions and 8 deletions

View File

@@ -29,7 +29,7 @@ size = Vector3(3, 3, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"] [sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
size = Vector3(10, 5.48804, 10) size = Vector3(10, 5.48804, 10)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]] [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 3 collision_layer = 3
safe_margin = 0.2 safe_margin = 0.2
@@ -37,7 +37,6 @@ script = ExtResource("1_x7wms")
weapon_holder = NodePath("Head/Camera3D/WeaponHolder") weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
weapon_sway_amount = 0.1 weapon_sway_amount = 0.1
weapon_rotation_amount = 0.1 weapon_rotation_amount = 0.1
gun = NodePath("")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false visible = false

634
scenes/tes4B20.tmp Normal file

File diff suppressed because one or more lines are too long

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@@ -7,12 +7,7 @@ var held_guns = [gun_1,gun_2]
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
var instance_loop_times = held_guns.length() pass
while instance_loop_times > -1:
held_guns[instance_loop_times]
instance_loop_times -= 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass pass