last working before weapon manager
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@@ -7,12 +7,7 @@ var held_guns = [gun_1,gun_2]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var instance_loop_times = held_guns.length()
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while instance_loop_times > -1:
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held_guns[instance_loop_times]
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instance_loop_times -= 1
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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