last working before weapon manager

This commit is contained in:
derek
2024-07-15 11:27:24 -05:00
parent cdcc2db8e7
commit 6364aff163
3 changed files with 636 additions and 8 deletions

View File

@@ -7,12 +7,7 @@ var held_guns = [gun_1,gun_2]
# Called when the node enters the scene tree for the first time.
func _ready():
var instance_loop_times = held_guns.length()
while instance_loop_times > -1:
held_guns[instance_loop_times]
instance_loop_times -= 1
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass