working on blockout 4 - which should end up being level 1
This commit is contained in:
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levels/LevelModels/level1.blend
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levels/LevelModels/level1.blend
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66
levels/LevelModels/level1.blend.import
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levels/LevelModels/level1.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://do7ss32q4j3g8"
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path="res://.godot/imported/level1.blend-28ab5878bca872912f493eea147f52f7.scn"
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[deps]
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source_file="res://levels/LevelModels/level1.blend"
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dest_files=["res://.godot/imported/level1.blend-28ab5878bca872912f493eea147f52f7.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"ceiling": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/materials/prototype/CeilingLight.tres"
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},
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"vent": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/materials/Metal1/metal1.tres"
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},
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"walls": {
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"use_external/enabled": true,
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"use_external/path": "res://assets/materials/prototype/tadaoando.tres"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
levels/LevelModels/level1.blend1
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BIN
levels/LevelModels/level1.blend1
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32
levels/level_1.tscn
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32
levels/level_1.tscn
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[gd_scene load_steps=7 format=3 uid="uid://brmved4yfjm72"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_1wg44"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_t571v"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="3_mvo54"]
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[ext_resource type="PackedScene" uid="uid://do7ss32q4j3g8" path="res://levels/LevelModels/level1.blend" id="4_4l0gu"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="5_46326"]
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[sub_resource type="Environment" id="Environment_8d2c6"]
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background_energy_multiplier = 0.0
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tonemap_mode = 2
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ssr_enabled = true
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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sdfgi_use_occlusion = true
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glow_enabled = true
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glow_bloom = 0.2
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[node name="Level1" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_1wg44")
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player = NodePath("Player")
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gun_1 = ExtResource("2_t571v")
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gun_2 = ExtResource("3_mvo54")
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[node name="level1" parent="." instance=ExtResource("4_4l0gu")]
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[node name="Player" parent="." instance=ExtResource("5_46326")]
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transform = Transform3D(1, 0.000164476, 0.000583754, -0.000165075, 0.999999, 0.00104027, -0.000583585, -0.00104036, 0.999999, 0.427562, 1.11359, -15.0917)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_8d2c6")
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