working on blockout 4 - which should end up being level 1
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14
assets/materials/Metal1/metal1.tres
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14
assets/materials/Metal1/metal1.tres
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@@ -0,0 +1,14 @@
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://cts3y2vxb7osx"]
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[ext_resource type="Texture2D" uid="uid://bt1vt8tbbef2f" path="res://assets/materials/Metal1/metal.albedo.jpg" id="1_mhd2v"]
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[ext_resource type="Texture2D" uid="uid://dkn61d1cobpxj" path="res://assets/materials/Metal1/metal.normal.jpg" id="2_1d77x"]
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[ext_resource type="Texture2D" uid="uid://bnhcp54nryu87" path="res://assets/materials/Metal1/metal.roughness.jpg" id="3_7atyw"]
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[resource]
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albedo_texture = ExtResource("1_mhd2v")
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metallic = 1.0
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roughness_texture = ExtResource("3_7atyw")
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normal_enabled = true
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normal_texture = ExtResource("2_1d77x")
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uv1_triplanar = true
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texture_filter = 0
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