added enemy taunts

This commit is contained in:
Derek
2024-08-07 22:32:25 -05:00
parent 5652e75508
commit 5b618f1ab8
9 changed files with 70 additions and 7 deletions

13
assets/enemy_taunt.tscn Normal file
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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cl5k63f3hv68k"]
[ext_resource type="FontFile" uid="uid://bckxhcc1eudvn" path="res://assets/fonts/Plane Crash.ttf" id="1_vuoli"]
[ext_resource type="Script" path="res://scripts/enemy_taunt.gd" id="2_n8vqg"]
[node name="enemyTaunt" type="Label3D" groups=["spawned"]]
billboard = 2
modulate = Color(1, 1, 1, 0)
text = "1
"
font = ExtResource("1_vuoli")
font_size = 60
script = ExtResource("2_n8vqg")

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="First Person Test"
run/main_scene="res://scenes/enemy_working_scene.tscn"
run/main_scene="res://scenes/test_level_2v2.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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@@ -42,7 +42,6 @@ gun_2 = ExtResource("3_xdb5c")
[node name="Player" parent="." instance=ExtResource("4_a8lcp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.4194, 1.40016, -29.1943)
AUDIO = false
JUMP_VELOCITY = 6
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]

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@@ -1160,7 +1160,6 @@ _data = {
[node name="Test Level 2" type="Node3D"]
script = ExtResource("1_tqbvs")
money = 10
health = 10
gun_1 = ExtResource("2_fu1eu")
gun_2 = ExtResource("2_ayfr5")

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@@ -1169,7 +1169,6 @@ health_drop_enabled = false
[node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
JUMP_VELOCITY = 6
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]

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@@ -28,7 +28,7 @@ func _process(delta):
var position_diff = clamp((position.y - start_position.y)/5,0,1)
modulate = Color(1, 1, 1,1 - position_diff)
outline_modulate = Color(1, 1, 1, 1 - position_diff)
outline_modulate = Color(0, 0, 0, 1 - position_diff)
if position_diff == 1:
queue_free()

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@@ -20,5 +20,5 @@ func hit(bullet_damage):
var number_spawn = damage_number.instantiate()
number_spawn.damage_amt = bullet_damage * damage
number_spawn.position = global_position + Vector3(0,1,0)
number_spawn.position = global_position + Vector3(0,2,0)
get_tree().get_root().add_child(number_spawn)

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@@ -10,6 +10,7 @@ extends Node3D
@onready var timer = $Timer
@onready var level_control = get_tree().current_scene
@onready var whiteout = $Whiteout
const ENEMY_TAUNT = preload("res://assets/enemy_taunt.tscn")
@onready var animation_player = $AnimationPlayer
var focus_dist
@@ -31,6 +32,14 @@ func _ready():
#highlight target
if target != null:
var taunt_spawn = ENEMY_TAUNT.instantiate()
target.add_child(taunt_spawn)
taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
#taunt_spawn.position = target.global_position + Vector3(0,4,0)
#target.add_child(taunt_spawn)
for i in target.outline_meshes:
i.visible = true
@@ -47,7 +56,7 @@ func _process(delta):
focus_dist = camera.global_position.distance_to(target.global_position)
else:
focus_dist = 10.0
camera.attributes.dof_blur_far_distance = focus_dist + 2
camera.attributes.dof_blur_far_distance = focus_dist + 7
camera.attributes.dof_blur_near_distance = focus_dist - 2
if target == null:

44
scripts/enemy_taunt.gd Normal file
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@@ -0,0 +1,44 @@
extends Label3D
var start_position
const SPEED = 3
const SCALE_SPEED = 80
var taunts = ["tee hee",
"eat a bag of dicks",
"better luck next time",
"that's gotta hurt",
"did i do that",
"who? me?",
"another one down for me",
"niiiiiiiiice",
"the trick is to not get hit",
"try winning?"]
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = position
var rand_scale = randf_range(.5,1.5)
scale.x = .5 * rand_scale
scale.y = .5 * rand_scale
text = taunts.pick_random()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#scale.x = lerp(0,1,SCALE_SPEED * delta )
#scale.y = lerp(0,1,SCALE_SPEED * delta)
#position.y += SPEED * delta
var position_diff = clamp((position.y - start_position.y)/5,0,1)
modulate = Color(1, 1, 1,1 - position_diff)
outline_modulate = Color(0, 0, 0, 1 - position_diff)
if position_diff == 1:
queue_free()