added enemy taunts

This commit is contained in:
Derek
2024-08-07 22:32:25 -05:00
parent 5652e75508
commit 5b618f1ab8
9 changed files with 70 additions and 7 deletions

View File

@@ -10,6 +10,7 @@ extends Node3D
@onready var timer = $Timer
@onready var level_control = get_tree().current_scene
@onready var whiteout = $Whiteout
const ENEMY_TAUNT = preload("res://assets/enemy_taunt.tscn")
@onready var animation_player = $AnimationPlayer
var focus_dist
@@ -31,6 +32,14 @@ func _ready():
#highlight target
if target != null:
var taunt_spawn = ENEMY_TAUNT.instantiate()
target.add_child(taunt_spawn)
taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
#taunt_spawn.position = target.global_position + Vector3(0,4,0)
#target.add_child(taunt_spawn)
for i in target.outline_meshes:
i.visible = true
@@ -47,7 +56,7 @@ func _process(delta):
focus_dist = camera.global_position.distance_to(target.global_position)
else:
focus_dist = 10.0
camera.attributes.dof_blur_far_distance = focus_dist + 2
camera.attributes.dof_blur_far_distance = focus_dist + 7
camera.attributes.dof_blur_near_distance = focus_dist - 2
if target == null: