added enemy taunts
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@@ -20,5 +20,5 @@ func hit(bullet_damage):
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var number_spawn = damage_number.instantiate()
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number_spawn.damage_amt = bullet_damage * damage
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number_spawn.position = global_position + Vector3(0,1,0)
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number_spawn.position = global_position + Vector3(0,2,0)
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get_tree().get_root().add_child(number_spawn)
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