added enemy taunts
This commit is contained in:
@@ -28,7 +28,7 @@ func _process(delta):
|
||||
var position_diff = clamp((position.y - start_position.y)/5,0,1)
|
||||
|
||||
modulate = Color(1, 1, 1,1 - position_diff)
|
||||
outline_modulate = Color(1, 1, 1, 1 - position_diff)
|
||||
outline_modulate = Color(0, 0, 0, 1 - position_diff)
|
||||
|
||||
if position_diff == 1:
|
||||
queue_free()
|
||||
|
||||
@@ -20,5 +20,5 @@ func hit(bullet_damage):
|
||||
|
||||
var number_spawn = damage_number.instantiate()
|
||||
number_spawn.damage_amt = bullet_damage * damage
|
||||
number_spawn.position = global_position + Vector3(0,1,0)
|
||||
number_spawn.position = global_position + Vector3(0,2,0)
|
||||
get_tree().get_root().add_child(number_spawn)
|
||||
|
||||
@@ -10,6 +10,7 @@ extends Node3D
|
||||
@onready var timer = $Timer
|
||||
@onready var level_control = get_tree().current_scene
|
||||
@onready var whiteout = $Whiteout
|
||||
const ENEMY_TAUNT = preload("res://assets/enemy_taunt.tscn")
|
||||
@onready var animation_player = $AnimationPlayer
|
||||
|
||||
var focus_dist
|
||||
@@ -31,6 +32,14 @@ func _ready():
|
||||
|
||||
#highlight target
|
||||
if target != null:
|
||||
var taunt_spawn = ENEMY_TAUNT.instantiate()
|
||||
target.add_child(taunt_spawn)
|
||||
taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
|
||||
|
||||
|
||||
#taunt_spawn.position = target.global_position + Vector3(0,4,0)
|
||||
#target.add_child(taunt_spawn)
|
||||
|
||||
for i in target.outline_meshes:
|
||||
i.visible = true
|
||||
|
||||
@@ -47,7 +56,7 @@ func _process(delta):
|
||||
focus_dist = camera.global_position.distance_to(target.global_position)
|
||||
else:
|
||||
focus_dist = 10.0
|
||||
camera.attributes.dof_blur_far_distance = focus_dist + 2
|
||||
camera.attributes.dof_blur_far_distance = focus_dist + 7
|
||||
camera.attributes.dof_blur_near_distance = focus_dist - 2
|
||||
|
||||
if target == null:
|
||||
|
||||
44
scripts/enemy_taunt.gd
Normal file
44
scripts/enemy_taunt.gd
Normal file
@@ -0,0 +1,44 @@
|
||||
extends Label3D
|
||||
|
||||
var start_position
|
||||
|
||||
const SPEED = 3
|
||||
const SCALE_SPEED = 80
|
||||
|
||||
var taunts = ["tee hee",
|
||||
"eat a bag of dicks",
|
||||
"better luck next time",
|
||||
"that's gotta hurt",
|
||||
"did i do that",
|
||||
"who? me?",
|
||||
"another one down for me",
|
||||
"niiiiiiiiice",
|
||||
"the trick is to not get hit",
|
||||
"try winning?"]
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
start_position = position
|
||||
|
||||
var rand_scale = randf_range(.5,1.5)
|
||||
|
||||
scale.x = .5 * rand_scale
|
||||
scale.y = .5 * rand_scale
|
||||
text = taunts.pick_random()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
||||
|
||||
#scale.x = lerp(0,1,SCALE_SPEED * delta )
|
||||
#scale.y = lerp(0,1,SCALE_SPEED * delta)
|
||||
#position.y += SPEED * delta
|
||||
|
||||
var position_diff = clamp((position.y - start_position.y)/5,0,1)
|
||||
|
||||
modulate = Color(1, 1, 1,1 - position_diff)
|
||||
outline_modulate = Color(0, 0, 0, 1 - position_diff)
|
||||
|
||||
if position_diff == 1:
|
||||
queue_free()
|
||||
Reference in New Issue
Block a user