added cap to number of rigidbody casings that can be in scene (or other particles)

This commit is contained in:
Derek
2024-07-21 14:19:28 -05:00
parent 4d736f2f70
commit 58cf16ec41
4 changed files with 16 additions and 4 deletions

View File

@@ -8,7 +8,6 @@ var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
minions = self.get_children()
print(minions)
# Called every frame. 'delta' is the elapsed time since the previous frame.