added cap to number of rigidbody casings that can be in scene (or other particles)
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@@ -8,7 +8,6 @@ var rot_amount : float
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# Called when the node enters the scene tree for the first time.
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func _ready():
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minions = self.get_children()
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print(minions)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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