Files
fps_project_1/scripts/EnemyHivemind1.gd

22 lines
627 B
GDScript

extends Node3D
var minions = []
var minion_nav_point = []
var number_minions : int
var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
minions = self.get_children()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
for i in minions:
number_minions = minions.size()
rot_amount = 360 / number_minions
i.nav_agent.set_target_position(i.player.global_transform.origin)
var next_nav_point = i.nav_agent.get_next_path_position()
i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED