more crosshair tweaks
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@@ -20,7 +20,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("1_dxvh8")
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[node name="casing2" type="Node3D" parent="." instance=ExtResource("2_ba08p")]
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[node name="casing2" parent="." instance=ExtResource("2_ba08p")]
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transform = Transform3D(0.00523599, 9.20396e-06, -1.49999, 1.49999, 0.00261793, 0.005236, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@@ -28,7 +28,7 @@ transform = Transform3D(-0.00106233, -0.000701044, -0.999999, 0.999999, -0.00043
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shape = SubResource("CylinderShape3D_ejwa0")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 30.0
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wait_time = 10.0
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one_shot = true
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autostart = true
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@@ -38,6 +38,7 @@ fov_zoom_amt = 0.98
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crosshair_radius = 100
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ads = false
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recoil_amount = Vector3(0.3, 0.05, 0.05)
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crosshair_jump_amount = 100
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kick_amount = 0.1
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max_ammo = 1
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start_mags = 10
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@@ -42,7 +42,7 @@ transform = Transform3D(-0.00106233, -0.000701004, -0.999999, 0.999999, -0.00043
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shape = SubResource("CylinderShape3D_ejwa0")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 30.0
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wait_time = 10.0
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one_shot = true
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autostart = true
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@@ -38,6 +38,7 @@ fov_zoom_amt = 0.98
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crosshair_radius = 100
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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crosshair_jump_amount = 10
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kick_amount = 0.1
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max_ammo = 1
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start_mags = 3
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