tweaks to assassinate vip mode

This commit is contained in:
derek
2025-05-05 16:37:57 -05:00
parent 7dc8ca1c88
commit 56af7a3481
10 changed files with 78 additions and 35 deletions

View File

@@ -1,4 +1,4 @@
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toggle_enabled = true toggle_enabled = true
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font = ExtResource("10_gt83m")
font_size = 347
horizontal_alignment = 2

View File

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[sub_resource type="BoxShape3D" id="BoxShape3D_57hjo"] [sub_resource type="BoxShape3D" id="BoxShape3D_57hjo"]
size = Vector3(722.834, 289.347, 420.508) size = Vector3(722.834, 289.347, 420.508)
@@ -197,10 +197,10 @@ use_collision = true
size = Vector3(25.4058, 1, 51.1521) size = Vector3(25.4058, 1, 51.1521)
[node name="CSGBox3D9" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D9" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -39.099, 3.84766, -0.755195) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -39.099, 4.64942, -0.755195)
material_override = ExtResource("3_qhpyo") material_override = ExtResource("3_qhpyo")
use_collision = true use_collision = true
size = Vector3(7.59146, 8.69531, 39.0459) size = Vector3(7.59146, 7.0918, 39.0459)
[node name="CSGBox3D10" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D10" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.14892, 0, -34.5955) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.14892, 0, -34.5955)
@@ -209,10 +209,10 @@ use_collision = true
size = Vector3(25.4058, 1, 51.1521) size = Vector3(25.4058, 1, 51.1521)
[node name="CSGBox3D11" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D11" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.28703, 3.84766, -31.9873) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.28703, 5.05762, -31.9873)
material_override = ExtResource("3_qhpyo") material_override = ExtResource("3_qhpyo")
use_collision = true use_collision = true
size = Vector3(7.59146, 8.69531, 39.0459) size = Vector3(7.59146, 6.27539, 39.0459)
[node name="CSGBox3D12" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D12" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 38.5835, 7.62939e-06, 6.36862) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 38.5835, 7.62939e-06, 6.36862)
@@ -221,10 +221,10 @@ use_collision = true
size = Vector3(25.4058, 1, 51.1521) size = Vector3(25.4058, 1, 51.1521)
[node name="CSGBox3D13" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D13" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 38.7217, 3.84766, 8.97686) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 38.7217, 4.82715, 8.97686)
material_override = ExtResource("3_qhpyo") material_override = ExtResource("3_qhpyo")
use_collision = true use_collision = true
size = Vector3(7.59146, 8.69531, 39.0459) size = Vector3(7.59146, 6.73633, 39.0459)
[node name="CSGBox3D14" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D14" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -5.54569, 7.62939e-06, 44.682) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -5.54569, 7.62939e-06, 44.682)
@@ -233,10 +233,10 @@ use_collision = true
size = Vector3(25.4058, 1, 51.1521) size = Vector3(25.4058, 1, 51.1521)
[node name="CSGBox3D15" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D15" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -8.15719, 3.84766, 44.728) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -8.15719, 4.7732, 44.728)
material_override = ExtResource("3_qhpyo") material_override = ExtResource("3_qhpyo")
use_collision = true use_collision = true
size = Vector3(7.59146, 8.69531, 39.0459) size = Vector3(7.59146, 6.84424, 39.0459)
[node name="CSGBox3D4" type="CSGBox3D" parent="NavigationRegion3D"] [node name="CSGBox3D4" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.38403, 0, 14.1554) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.38403, 0, 14.1554)

View File

@@ -2,20 +2,28 @@ extends Node
class_name Modifier class_name Modifier
@export var time_to_kill : float = 30.0 @export var time_to_kill : float = 30.0
@export var percent_of_targets : float = 1.0
@onready var level: Node3D = $"../../Level" @onready var level_node: Node3D = $"../../Level"
@onready var scene_parent: Node3D = $"../.."
@onready var marker = preload("res://enemyTargetMarker.tscn") @onready var marker = preload("res://enemyTargetMarker.tscn")
@onready var level_control = get_tree().current_scene @onready var level_control = get_tree().current_scene
var target_enemy var target_enemy
var total_targets
var active = false var active = false
var timer var timer
func _ready() -> void: func _ready() -> void:
await get_tree().create_timer(5).timeout await level_node.all_enemies_spawned
select_random_enemy()
SignalBus.connect("enemy_killed",check_killed_target) SignalBus.connect("enemy_killed",check_killed_target)
SignalBus.connect("player_left_tube",begin_activity)
timer = time_to_kill timer = time_to_kill
scene_parent.tube_top.switch.active = false
scene_parent.tube_top.switch.label.text = str("Kill all vip \n targets to exit")
func begin_activity():
select_random_enemy()
func _process(delta: float) -> void: func _process(delta: float) -> void:
if active: if active:
@@ -24,6 +32,7 @@ func _process(delta: float) -> void:
timer -= delta timer -= delta
update_timer("kill target") update_timer("kill target")
else: else:
level_control.last_hit = target_enemy
level_control.die() level_control.die()
active = false active = false
else: else:
@@ -48,7 +57,7 @@ func add_marker_to_enemy():
instance_marker.global_position = target_enemy.global_position instance_marker.global_position = target_enemy.global_position
func select_random_enemy(): func select_random_enemy():
var level_stuff = level.get_children() var level_stuff = level_node.get_children()
var enemies = [] var enemies = []
for node in level_stuff: for node in level_stuff:
print(node) print(node)
@@ -61,4 +70,8 @@ func select_random_enemy():
active = true active = true
print("TARGET ENEMY : ",target_enemy.name) print("TARGET ENEMY : ",target_enemy.name)
else: else:
print("KILLED EM ALL") activity_completed()
SignalBus.emit_signal("ui_timer_visibility",false)
func activity_completed():
scene_parent.tube_top.switch.active = true

View File

@@ -48,6 +48,7 @@ func _ready() -> void:
SignalBus.player_hit.connect(player_hit) SignalBus.player_hit.connect(player_hit)
SignalBus.ui_timer_update.connect(update_timer) SignalBus.ui_timer_update.connect(update_timer)
SignalBus.ui_timer_visibility.connect(toggle_timer_visibility)
money_count = GameGlobals.money money_count = GameGlobals.money
@@ -125,6 +126,9 @@ func _process(delta: float) -> void:
spawn_notifs() spawn_notifs()
wobble_items.position = hud_wobble(delta/Engine.time_scale) wobble_items.position = hud_wobble(delta/Engine.time_scale)
func toggle_timer_visibility(timer_visible):
timer_counter.visible = timer_visible
func update_timer(label,timer): func update_timer(label,timer):
if timer_counter.visible == false: if timer_counter.visible == false:
timer_counter.visible = true timer_counter.visible = true

View File

@@ -1,5 +1,7 @@
extends Node extends Node
signal all_enemies_spawned
@export_group("Main") @export_group("Main")
@export var room_lockdown : bool = false @export var room_lockdown : bool = false
@export var start_enemies : int = 20 @export var start_enemies : int = 20
@@ -79,3 +81,4 @@ func spawn_enemies():
add_child(enemy) add_child(enemy)
enemy.global_position = set_pos enemy.global_position = set_pos
emit_signal("all_enemies_spawned")

View File

@@ -18,6 +18,7 @@ signal king_killed()
signal weapon_list_changed() signal weapon_list_changed()
## LEVEL ## LEVEL
signal player_left_tube()
##ENEMY ##ENEMY
signal suspicious_sound(position,loudness,max_distance) signal suspicious_sound(position,loudness,max_distance)
@@ -25,3 +26,4 @@ signal engaging_target(enemy,target_position)
##UI ##UI
signal ui_timer_update(label,timer) signal ui_timer_update(label,timer)
signal ui_timer_visibility(visible)

View File

@@ -12,6 +12,7 @@ signal switch_changed
@export var anim_player : AnimationPlayer @export var anim_player : AnimationPlayer
var switched_on : bool var switched_on : bool
var active = true
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@@ -22,14 +23,24 @@ func _ready() -> void:
func switch(): func switch():
if toggle_enabled: if active:
if switched_on == true: if toggle_enabled:
switched_on = false if switched_on == true:
switch_changed.emit() switched_on = false
switch_changed.emit()
if anim_player != null: if anim_player != null:
anim_player.play("off") anim_player.play("off")
else:
switched_on = true
switch_changed.emit()
if anim_player != null:
anim_player.play("on")
if timer_enabled:
start_timer()
else: else:
switched_on = true switched_on = true
switch_changed.emit() switch_changed.emit()
@@ -39,15 +50,6 @@ func switch():
if timer_enabled: if timer_enabled:
start_timer() start_timer()
else:
switched_on = true
switch_changed.emit()
if anim_player != null:
anim_player.play("on")
if timer_enabled:
start_timer()
func start_timer(): func start_timer():
await get_tree().create_timer(timer_duration).timeout await get_tree().create_timer(timer_duration).timeout

View File

@@ -1,5 +1,7 @@
extends SwitchBasic extends SwitchBasic
@export var label : Label3D
func interact(): func interact():
switch() switch()

View File

@@ -2,6 +2,7 @@ extends Node3D
class_name SpawnTube class_name SpawnTube
@export var level_bounds : LevelBounds @export var level_bounds : LevelBounds
@export var switch : SwitchBasic
var open = true var open = true
var active = true var active = true
@@ -24,6 +25,12 @@ func _on_player_detect_body_entered(body: Node3D) -> void:
body.global_position = old_pos body.global_position = old_pos
func _on_player_detect_body_exited(body: Node3D) -> void:
if body is Player:
SignalBus.emit_signal("player_left_tube")
func _on_switch_1_switch_changed() -> void: func _on_switch_1_switch_changed() -> void:
if open: if open:
anim_player.play("close") anim_player.play("close")

View File

@@ -202,8 +202,9 @@ shadow_mesh = SubResource("ArrayMesh_w3nmi")
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_uc061"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_uc061"]
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[node name="TubeTop" type="Node3D"] [node name="TubeTop" type="Node3D" node_paths=PackedStringArray("switch")]
script = ExtResource("1_vcnmj") script = ExtResource("1_vcnmj")
switch = NodePath("Switch1")
[node name="TubeTop" type="MeshInstance3D" parent="."] [node name="TubeTop" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.87957, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.87957, 0)
@@ -268,4 +269,5 @@ skeleton = NodePath("")
shape = SubResource("ConcavePolygonShape3D_uc061") shape = SubResource("ConcavePolygonShape3D_uc061")
[connection signal="body_entered" from="PlayerDetect" to="." method="_on_player_detect_body_entered"] [connection signal="body_entered" from="PlayerDetect" to="." method="_on_player_detect_body_entered"]
[connection signal="body_exited" from="PlayerDetect" to="." method="_on_player_detect_body_exited"]
[connection signal="switch_changed" from="Switch1" to="." method="_on_switch_1_switch_changed"] [connection signal="switch_changed" from="Switch1" to="." method="_on_switch_1_switch_changed"]