made building 1 but not in love with it
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@@ -30,8 +30,6 @@ func _physics_process(delta):
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look_at(end_hole.global_transform.origin, Vector3.UP)
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if ray.is_colliding() or ray_2.is_colliding() or ray_3.is_colliding():
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velocity.y += 10
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move_and_slide()
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