made building 1 but not in love with it

This commit is contained in:
Derek
2024-07-28 18:39:18 -05:00
parent 98f5858b88
commit 51d9af2201
26 changed files with 809 additions and 210 deletions

5
Buildings_IMPORT.tscn Normal file
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@@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=3 uid="uid://qf0tgrumn43u"]
[ext_resource type="PackedScene" uid="uid://5wdhx5wfypvg" path="res://assets/Models/restaurant1.blend" id="1_0k40p"]
[node name="restaurant1" instance=ExtResource("1_0k40p")]

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dorlfpg58f6gb"
path.s3tc="res://.godot/imported/building1.doormetal.png-e1ac0741c6bb8b1fdfad33c1868041a8.s3tc.ctex"
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"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
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roughness/src_normal=""
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detect_3d/compress_to=0

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path.s3tc="res://.godot/imported/building1.glass.roughness.png-601a0ec4fafe1341dfa895d1d2d303ea.s3tc.ctex"
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source_file="res://assets/Models/building1.glass.roughness.png"
dest_files=["res://.godot/imported/building1.glass.roughness.png-601a0ec4fafe1341dfa895d1d2d303ea.s3tc.ctex"]
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path.s3tc="res://.godot/imported/building1.trim.normal.png-a6404ed1aae28523b96da4e0d84cbaa1.s3tc.ctex"
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roughness/src_normal="res://assets/Models/building1.trim.normal.png"
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dm6lg6px72i8v"
path="res://.godot/imported/buildings_part1.blend-4984e8c4e0ad921a17713d3c8ca2101c.scn"
[deps]
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dest_files=["res://.godot/imported/buildings_part1.blend-4984e8c4e0ad921a17713d3c8ca2101c.scn"]
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nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
blender/nodes/visible=0
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
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blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
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@@ -195,7 +195,6 @@ void fragment() {
}
"
graph_offset = Vector2(-911.268, 90.5684)
nodes/vertex/2/node = SubResource("VisualShaderNodeBillboard_drqma")
nodes/vertex/2/position = Vector2(-120, 280)
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_0eixc")

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@@ -197,7 +197,7 @@ points = PackedVector3Array(0.0944869, -0.228895, -0.107533, -0.056244, 0.175358
[node name="Bottle1Pieces" type="Node3D" node_paths=PackedStringArray("timer", "sound") groups=["scene_rigidbody"]]
script = ExtResource("1_3nyc3")
timer = NodePath("Timer")
sound = NodePath("BrokenSound")
sound = NodePath("Piece 1/BrokenSound")
[node name="Piece 1" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 2
@@ -212,6 +212,9 @@ skeleton = NodePath("")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066139, 0.324223, -0.067418)
shape = SubResource("ConvexPolygonShape3D_0sbf2")
[node name="BrokenSound" type="AudioStreamPlayer3D" parent="Piece 1"]
stream = ExtResource("1_vmlqu")
[node name="Piece 2" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 2
collision_mask = 7
@@ -264,9 +267,6 @@ skeleton = NodePath("")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030646, 0.558282, -0.0404844)
shape = SubResource("ConvexPolygonShape3D_611bg")
[node name="BrokenSound" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("1_vmlqu")
[node name="Timer" type="Timer" parent="."]
wait_time = 60.0
one_shot = true

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@@ -7,8 +7,8 @@
size = Vector2(0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y0mpl"]
transparency = 3
alpha_hash_scale = 1.0
transparency = 2
alpha_scissor_threshold = 0.454
alpha_antialiasing_mode = 0
blend_mode = 3
albedo_texture = ExtResource("1_a6hxe")

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@@ -305,7 +305,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0.434831), Vector3(0, 0, 0), Vector3(0, 0, 0.434831), Vector3(0, 0, 0), Vector3(0, 0, 0.434831)]
"values": [Vector3(4.36267e-08, 4.64309e-08, 2.06788), Vector3(0, 0, 0), Vector3(0, 0, 0.434831), Vector3(0, 0, 0), Vector3(4.36267e-08, 4.64309e-08, 2.06788)]
}
tracks/3/type = "value"
tracks/3/imported = false
@@ -345,27 +345,27 @@ script = ExtResource("1_m8jnv")
dead_rat = ExtResource("2_it4rd")
[node name="rat1" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.079, 0)
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.144121, 0)
mesh = SubResource("ArrayMesh_bpli1")
skeleton = NodePath("")
[node name="rat1_backL" type="MeshInstance3D" parent="rat1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.332101, -0.139938, 0.0851064)
transform = Transform3D(0.960509, -0.27825, 0, 0.27825, 0.960509, 0, 0, 0, 1, 0.332101, -0.139938, 0.0851064)
mesh = SubResource("ArrayMesh_0q1vk")
skeleton = NodePath("")
[node name="rat1_backR" type="MeshInstance3D" parent="rat1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33924, -0.139938, -0.0693291)
transform = Transform3D(0.908279, -0.418365, 0, 0.418365, 0.908279, 0, 0, 0, 1, 0.33924, -0.139938, -0.0693291)
mesh = SubResource("ArrayMesh_ssw2y")
skeleton = NodePath("")
[node name="rat1_frontL" type="MeshInstance3D" parent="rat1"]
transform = Transform3D(0.761312, -0.648385, 0, 0.648385, 0.761312, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
transform = Transform3D(0.997319, -0.0731729, 0, 0.0731729, 0.997319, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
mesh = SubResource("ArrayMesh_xme6u")
skeleton = NodePath("")
[node name="rat1_frontR" type="MeshInstance3D" parent="rat1"]
transform = Transform3D(0.906942, -0.421257, 0, 0.421257, 0.906942, 0, 0, 0, 1, -0.0759167, -0.139885, -0.083779)
transform = Transform3D(0.949505, -0.313755, 7.79043e-09, 0.313755, 0.949505, -7.31993e-09, -5.10039e-09, 9.39459e-09, 1, -0.0759167, -0.139885, -0.083779)
mesh = SubResource("ArrayMesh_q1dp2")
skeleton = NodePath("")

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@@ -1,4 +1,4 @@
[gd_scene load_steps=120 format=3 uid="uid://b7rlijqhcmkjp"]
[gd_scene load_steps=116 format=3 uid="uid://b7rlijqhcmkjp"]
[ext_resource type="Texture2D" uid="uid://cy4cwv7ppdclm" path="res://assets/Models/rat1.albedo.png" id="1_ejack"]
[ext_resource type="Script" path="res://scripts/rat_dead.gd" id="1_gptlv"]
@@ -7,25 +7,6 @@
[ext_resource type="Texture2D" uid="uid://4hcotl7lxuph" path="res://assets/Models/rat1.skin.albedo.png" id="4_ul8qn"]
[ext_resource type="Texture2D" uid="uid://dou16gpndumbw" path="res://assets/Models/rat1.viscera.albedo.png" id="5_kda7p"]
[ext_resource type="Texture2D" uid="uid://vaym8hyreuyj" path="res://assets/Models/rat1.viscera.rough.png" id="6_x8lsy"]
[ext_resource type="Shader" uid="uid://ddeew8xbtykrq" path="res://assets/blood.tres" id="8_pk774"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2fe8o"]
emission_shape_scale = Vector3(0.1, 0.1, 0.1)
direction = Vector3(0, 1, 0)
spread = 54.52
initial_velocity_min = 1.0
initial_velocity_max = 5.0
damping_min = 1.0
damping_max = 1.0
scale_min = 2.0
scale_max = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nd6n7"]
render_priority = 0
shader = ExtResource("8_pk774")
[sub_resource type="QuadMesh" id="QuadMesh_oe75e"]
material = SubResource("ShaderMaterial_nd6n7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w53fg"]
resource_name = "rat1"
@@ -2246,15 +2227,6 @@ points = PackedVector3Array(-0.00948123, 0.000167692, -0.036668, -0.00821897, 0.
[node name="RatDead" type="Node3D" groups=["scene_rigidbody"]]
script = ExtResource("1_gptlv")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, -4.65661e-10, 0, 1, 0, 4.65661e-10, 0, 1, 0, 0, 0)
amount = 50
lifetime = 5.0
explosiveness = 1.0
trail_enabled = true
process_material = SubResource("ParticleProcessMaterial_2fe8o")
draw_pass_1 = SubResource("QuadMesh_oe75e")
[node name="ratdead1" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(-0.00541045, 0, -0.999985, 0, 1, 0, 0.999985, 0, -0.00541045, 0, 0, 0)
collision_layer = 2

View File

@@ -428,7 +428,7 @@ fov_zoom_amt = 0.96
recoil_amount = 2.0
max_ammo = 6
bullet_damage = 5
bullet_force_mod = 100
bullet_force_mod = 10
bullet_speed = 200
bullet_drop = 0.0
random_spread_amt = 0.1

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@@ -30,8 +30,6 @@ func _physics_process(delta):
look_at(end_hole.global_transform.origin, Vector3.UP)
if ray.is_colliding() or ray_2.is_colliding() or ray_3.is_colliding():
velocity.y += 10
move_and_slide()

View File

@@ -82,7 +82,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0.2, 2.3, 2.8),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.0237292, 1.94229, 0.717401), Vector3(-0.0161762, 1.94229, 0.955517), Vector3(-0.016, 0.53, 0.956)]
"values": [Vector3(-0.0237292, 2.09733, 0.717401), Vector3(-0.0161762, 1.94229, 0.955517), Vector3(-0.016, 0.53, 0.956)]
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -135,9 +135,10 @@ item_name = "Revolver"
item_price = 250
[node name="Cube_001" parent="." index="1"]
transform = Transform3D(1, 0, 0, 0, -3.61999e-06, 1, 0, -1, -3.61999e-06, -0.0321195, 0.920841, 1.17642)
transform = Transform3D(1.1, 0, 0, 0, -3.98199e-06, 1.1, 0, -1.1, -3.98199e-06, -0.0321195, 0.989643, 1.17642)
[node name="Glass" parent="." index="2"]
transform = Transform3D(1.1, 0, 0, 0, 0, 1.1, 0, -1.1, 0, -0.104422, 1.98159, 1.11029)
mesh = SubResource("ArrayMesh_66b6k")
[node name="StaticBody3D" type="StaticBody3D" parent="." index="4"]
@@ -148,29 +149,29 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.116262, 1.40336, 0.595886)
shape = SubResource("BoxShape3D_k5yem")
[node name="revolver12" parent="." index="5" instance=ExtResource("2_goj2p")]
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, -0.0237292, 2.55643, 0.717401)
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, -0.0237292, 2.68811, 0.717401)
[node name="revolver13" parent="." index="6" instance=ExtResource("2_goj2p")]
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, 0.164161, 2.55643, 0.471795)
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, 0.164161, 2.68811, 0.471795)
[node name="revolver14" parent="." index="7" instance=ExtResource("2_goj2p")]
transform = Transform3D(-0.0215595, -0.106081, 0.225348, 0.0101037, -0.226377, -0.105599, 0.248864, 7.5437e-07, 0.0238095, -0.0237292, 1.94229, 0.717401)
transform = Transform3D(-0.0215595, -0.106081, 0.225348, 0.0101037, -0.226377, -0.105599, 0.248864, 7.5437e-07, 0.0238096, -0.0237292, 2.09733, 0.717401)
[node name="revolver15" parent="." index="8" instance=ExtResource("2_goj2p")]
transform = Transform3D(0.0215597, 0.106081, -0.225348, -0.010103, 0.226377, 0.105599, 0.248864, 2.08348e-09, 0.0238094, -0.135839, 1.79441, 0.471795)
transform = Transform3D(0.0215597, 0.106081, -0.225348, -0.010103, 0.226377, 0.105599, 0.248864, 2.08348e-09, 0.0238094, -0.135839, 1.92609, 0.471795)
[node name="revolver16" parent="." index="9" instance=ExtResource("2_goj2p")]
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, 0.186099, 1.28584, 0.717401)
transform = Transform3D(-0.0215597, -0.106081, 0.225348, 0.010103, -0.226377, -0.105599, 0.248864, 4.49794e-10, 0.0238094, 0.186099, 1.41752, 0.717401)
[node name="revolver17" parent="." index="10" instance=ExtResource("2_goj2p")]
transform = Transform3D(-0.0975382, 0.170447, -0.154707, -0.028175, -0.175599, -0.175701, -0.228457, -0.0511149, 0.0877199, -0.0806501, 1.28584, 0.471795)
transform = Transform3D(-0.0975382, 0.170447, -0.154707, -0.028175, -0.175599, -0.175701, -0.228457, -0.0511149, 0.0877199, -0.0806501, 1.41752, 0.471795)
[node name="SpotLight3D" type="SpotLight3D" parent="." index="11"]
transform = Transform3D(1, 0, 0, 0, 0.63628, 0.771458, 0, -0.771458, 0.63628, -0.00552031, 2.68433, 1.07754)
shadow_enabled = true
[node name="Label3D" type="Label3D" parent="." index="12"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.66743, 2.06592, 1.22063)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.708391, 2.16218, 1.24876)
modulate = Color(0.642333, 0.82, 0, 1)
outline_modulate = Color(0, 0, 0, 0)
text = "$250"
@@ -187,7 +188,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.182373, 1.45037, 0.997813)
shape = SubResource("BoxShape3D_te7mh")
[node name="vendingmachine_coil" parent="." index="14"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0259684, 1.80304, 0.628036)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0259684, 1.96913, 0.628036)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="15"]
libraries = {