made building 1 but not in love with it

This commit is contained in:
Derek
2024-07-28 18:39:18 -05:00
parent 98f5858b88
commit 51d9af2201
26 changed files with 809 additions and 210 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=120 format=3 uid="uid://b7rlijqhcmkjp"]
[gd_scene load_steps=116 format=3 uid="uid://b7rlijqhcmkjp"]
[ext_resource type="Texture2D" uid="uid://cy4cwv7ppdclm" path="res://assets/Models/rat1.albedo.png" id="1_ejack"]
[ext_resource type="Script" path="res://scripts/rat_dead.gd" id="1_gptlv"]
@@ -7,25 +7,6 @@
[ext_resource type="Texture2D" uid="uid://4hcotl7lxuph" path="res://assets/Models/rat1.skin.albedo.png" id="4_ul8qn"]
[ext_resource type="Texture2D" uid="uid://dou16gpndumbw" path="res://assets/Models/rat1.viscera.albedo.png" id="5_kda7p"]
[ext_resource type="Texture2D" uid="uid://vaym8hyreuyj" path="res://assets/Models/rat1.viscera.rough.png" id="6_x8lsy"]
[ext_resource type="Shader" uid="uid://ddeew8xbtykrq" path="res://assets/blood.tres" id="8_pk774"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2fe8o"]
emission_shape_scale = Vector3(0.1, 0.1, 0.1)
direction = Vector3(0, 1, 0)
spread = 54.52
initial_velocity_min = 1.0
initial_velocity_max = 5.0
damping_min = 1.0
damping_max = 1.0
scale_min = 2.0
scale_max = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nd6n7"]
render_priority = 0
shader = ExtResource("8_pk774")
[sub_resource type="QuadMesh" id="QuadMesh_oe75e"]
material = SubResource("ShaderMaterial_nd6n7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w53fg"]
resource_name = "rat1"
@@ -2246,15 +2227,6 @@ points = PackedVector3Array(-0.00948123, 0.000167692, -0.036668, -0.00821897, 0.
[node name="RatDead" type="Node3D" groups=["scene_rigidbody"]]
script = ExtResource("1_gptlv")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, -4.65661e-10, 0, 1, 0, 4.65661e-10, 0, 1, 0, 0, 0)
amount = 50
lifetime = 5.0
explosiveness = 1.0
trail_enabled = true
process_material = SubResource("ParticleProcessMaterial_2fe8o")
draw_pass_1 = SubResource("QuadMesh_oe75e")
[node name="ratdead1" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(-0.00541045, 0, -0.999985, 0, 1, 0, 0.999985, 0, -0.00541045, 0, 0, 0)
collision_layer = 2