made building 1 but not in love with it

This commit is contained in:
Derek
2024-07-28 18:39:18 -05:00
parent 98f5858b88
commit 51d9af2201
26 changed files with 809 additions and 210 deletions

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@@ -195,7 +195,6 @@ void fragment() {
}
"
graph_offset = Vector2(-911.268, 90.5684)
nodes/vertex/2/node = SubResource("VisualShaderNodeBillboard_drqma")
nodes/vertex/2/position = Vector2(-120, 280)
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_0eixc")

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@@ -197,7 +197,7 @@ points = PackedVector3Array(0.0944869, -0.228895, -0.107533, -0.056244, 0.175358
[node name="Bottle1Pieces" type="Node3D" node_paths=PackedStringArray("timer", "sound") groups=["scene_rigidbody"]]
script = ExtResource("1_3nyc3")
timer = NodePath("Timer")
sound = NodePath("BrokenSound")
sound = NodePath("Piece 1/BrokenSound")
[node name="Piece 1" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 2
@@ -212,6 +212,9 @@ skeleton = NodePath("")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066139, 0.324223, -0.067418)
shape = SubResource("ConvexPolygonShape3D_0sbf2")
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@@ -264,9 +267,6 @@ skeleton = NodePath("")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030646, 0.558282, -0.0404844)
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@@ -7,8 +7,8 @@
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@@ -305,7 +305,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1),
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@@ -345,27 +345,27 @@ script = ExtResource("1_m8jnv")
dead_rat = ExtResource("2_it4rd")
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0.079, 0)
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mesh = SubResource("ArrayMesh_ssw2y")
skeleton = NodePath("")
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transform = Transform3D(0.761312, -0.648385, 0, 0.648385, 0.761312, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
transform = Transform3D(0.997319, -0.0731729, 0, 0.0731729, 0.997319, 0, 0, 0, 1, -0.0784779, -0.139885, 0.0819205)
mesh = SubResource("ArrayMesh_xme6u")
skeleton = NodePath("")
[node name="rat1_frontR" type="MeshInstance3D" parent="rat1"]
transform = Transform3D(0.906942, -0.421257, 0, 0.421257, 0.906942, 0, 0, 0, 1, -0.0759167, -0.139885, -0.083779)
transform = Transform3D(0.949505, -0.313755, 7.79043e-09, 0.313755, 0.949505, -7.31993e-09, -5.10039e-09, 9.39459e-09, 1, -0.0759167, -0.139885, -0.083779)
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skeleton = NodePath("")

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@@ -7,25 +7,6 @@
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@@ -2246,15 +2227,6 @@ points = PackedVector3Array(-0.00948123, 0.000167692, -0.036668, -0.00821897, 0.
[node name="RatDead" type="Node3D" groups=["scene_rigidbody"]]
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collision_layer = 2

View File

@@ -428,7 +428,7 @@ fov_zoom_amt = 0.96
recoil_amount = 2.0
max_ammo = 6
bullet_damage = 5
bullet_force_mod = 100
bullet_force_mod = 10
bullet_speed = 200
bullet_drop = 0.0
random_spread_amt = 0.1