started work on adding user data that stores array of subscribed leaderboards
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@@ -26,7 +26,7 @@ func _on_body_entered(body: Node3D) -> void:
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#Save data
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if get_tree().current_scene.gamemode.load_save == true:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_persistent_data()
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SaveLoad.save_user_data()
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get_tree().change_scene_to_file(scene_path)
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