started work on adding user data that stores array of subscribed leaderboards

This commit is contained in:
Derek
2025-02-26 21:12:55 -06:00
parent c33af0e2f8
commit 46820fed89
6 changed files with 35 additions and 33 deletions

View File

@@ -5,6 +5,7 @@
[resource]
script = ExtResource("1_bpthy")
gamemode_name = "HUB"
estimated_difficulty = 0
win_conditions = null
survival_time = 160.0
money_lost_multiplier = 1.0

View File

@@ -47,7 +47,7 @@ func _ready():
GameGlobals.health = gamemode.start_health
#LOAD DATA
SaveLoad.load_persistent_data()
SaveLoad.load_user_data()
if SaveLoad.data_cleared or !gamemode.load_save:
refresh_scene()
@@ -149,11 +149,9 @@ func die():
#record stats
GameGlobals.money_penalty()
GameGlobals.weapon_penalty()
if SaveLoad.player_deaths:
SaveLoad.player_deaths += 1
else:
SaveLoad.player_deaths = 1
SaveLoad.save_persistent_data()
if GameGlobals.player_deaths:
GameGlobals.player_deaths += 1
SaveLoad.save_user_data()
SaveLoad.clear_save_game_data()
var deadmsg = DEAD_ANNOUNCE.instantiate()
get_parent().add_child(deadmsg)

View File

@@ -13,7 +13,11 @@ var loading_gamemode
var current_level = "res://scenes/HUBWORLD.tscn"
var current_gamemode
#Leaderboard
#Persistent Data
var user_id = 0
var current_user_leaderboards = ["global"]
var all_user_leaderboards = []
var leaderboard_name = "Test"
var playlist_test

View File

@@ -8,6 +8,7 @@ var last_scene
func _enter_tree() -> void:
SaveLoad.load_persistent_data()
SaveLoad.load_user_data()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:

View File

@@ -13,16 +13,28 @@ var current_ammo
var reserve_ammo
## SAVE DATA PATHS
var persistent_save_path = "user://persistent_data.save"
func _ready() -> void:
SignalBus.shot_fired.connect(shot_fired)
func save_user_data():
pass
func save_persistent_data():
var file = FileAccess.open(persistent_save_path, FileAccess.WRITE)
var file = FileAccess.open("user://persistent_data.save", FileAccess.WRITE)
file.store_var(GameGlobals.user_id)
var all_user_leaderboards_file = []
for i in GameGlobals.all_user_leaderboards:
all_user_leaderboards_file.append(GameGlobals.current_user_leaderboards)
file.close()
func load_persistent_data():
var file = FileAccess.open("user://persistent_data.save", FileAccess.WRITE)
GameGlobals.user_id = file.get_var()
GameGlobals.all_user_leaderboards = file.get_var()
file.close()
func save_user_data():
var user_save_path = str("user://user_",GameGlobals.user_id,"_data.save")
var file = FileAccess.open(user_save_path, FileAccess.WRITE)
#cache data before saving and creating checksum in case it changes between data saving and checksum generating
var leaderboard_name = GameGlobals.leaderboard_name
@@ -48,14 +60,15 @@ func save_persistent_data():
file.store_var(GameGlobals.gun_ammo)
file.store_var(GameGlobals.ammo_reserve)
file.store_var(GameGlobals.current_gun_index)
var check_data = [persistent_save_path,leaderboard_name,money,deposited_money,health,high_score,player_deaths,shots_fired]
var check_data = [user_save_path,leaderboard_name,money,deposited_money,health,high_score,player_deaths,shots_fired]
file.store_var(HelperFuncs.checksum(check_data))
file.close()
func load_persistent_data():
if FileAccess.file_exists(persistent_save_path):
var file = FileAccess.open(persistent_save_path, FileAccess.READ)
func load_user_data():
var user_save_path = str("user://user_",GameGlobals.user_id,"_data.save")
if FileAccess.file_exists(user_save_path):
var file = FileAccess.open(user_save_path, FileAccess.READ)
GameGlobals.last_hit_path = file.get_var()
GameGlobals.leaderboard_name = file.get_var()
GameGlobals.current_level = str(file.get_var())
@@ -79,7 +92,7 @@ func load_persistent_data():
var checksum = file.get_var()
print("Checksum : ",checksum)
var check_data = [persistent_save_path,GameGlobals.leaderboard_name,money,deposited_money,health,high_score,player_deaths,shots_fired]
var check_data = [user_save_path,GameGlobals.leaderboard_name,money,deposited_money,health,high_score,player_deaths,shots_fired]
print("CHECK DATA : ",check_data)
print("CHECKSUM CALC : ",HelperFuncs.checksum(check_data))
file.close()
@@ -119,21 +132,6 @@ func save_game_data(level_name):
file.close()
save_persistent_data()
func clear_save_game_data():
data_cleared = true
save_persistent_data()
func clear_persistent_data():
var file = FileAccess.open(persistent_save_path, FileAccess.WRITE)
file.store_var(null)
file.store_var(null)
file.store_var(null)
file.store_var(null)
file.store_var(null)
print("PERSISTENT DATA CLEARED")
file.close()
func check_save_game_exists(level_name):
var game_save_path = str("user://",GameGlobals.leaderboard_name,"_",level_name,"_gamesave.save")
if FileAccess.file_exists(game_save_path):

View File

@@ -26,7 +26,7 @@ func _on_body_entered(body: Node3D) -> void:
#Save data
if get_tree().current_scene.gamemode.load_save == true:
SaveLoad.save_game_data(get_tree().current_scene.get_name())
SaveLoad.save_persistent_data()
SaveLoad.save_user_data()
get_tree().change_scene_to_file(scene_path)