started work on save structures and data validation

This commit is contained in:
derek
2025-02-26 13:19:34 -06:00
parent bd991c21c9
commit 45246a6098
14 changed files with 108 additions and 50 deletions

View File

@@ -17,6 +17,6 @@ func _ready() -> void:
func _process(delta: float) -> void:
gamemode.text = str(level_control.gamemode.gamemode_name)
high_score.text = str("HIGH SCORE : $",GameGlobals.high_score)
kills.text = "Kills : " + str(SaveLoad.enemies_killed)
deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)
kills.text = "Kills : " + str(GameGlobals.enemies_killed)
deaths.text = "Deaths : " + str(GameGlobals.player_deaths)
shots_fired.text = "Shots Fired : " + str(GameGlobals.shots_fired)