started work on save structures and data validation
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@@ -17,6 +17,6 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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gamemode.text = str(level_control.gamemode.gamemode_name)
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high_score.text = str("HIGH SCORE : $",GameGlobals.high_score)
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kills.text = "Kills : " + str(SaveLoad.enemies_killed)
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deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
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shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)
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kills.text = "Kills : " + str(GameGlobals.enemies_killed)
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deaths.text = "Deaths : " + str(GameGlobals.player_deaths)
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shots_fired.text = "Shots Fired : " + str(GameGlobals.shots_fired)
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