started work on save structures and data validation
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@@ -2,6 +2,7 @@
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extends Node
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@export var generate_playlist_now = false
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@export var checksum_test = false
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@export var load_playlist_from_file = false
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@export var maps_in_rotation : Array[String] = []
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@export var gamemodes_in_rotation : Array[gamemode]= []
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@@ -20,7 +21,7 @@ func _process(delta: float) -> void:
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if load_playlist_from_file == true:
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load_playlist()
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func generate_playlist() -> void:
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var playlist_name = only_valid_chars(GameGlobals.leaderboard_name)
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