added comments

This commit is contained in:
derek
2025-04-30 13:14:13 -05:00
parent 6cc110016a
commit 40edd9a2fc

View File

@@ -7,10 +7,9 @@ class_name EnemyIdle
var idle_timer
var scan_timer
var scan_direction
var scan_direction = scan_cone_angle/2
func Enter():
scan_direction = scan_cone_angle/2
scan_timer = scan_time
get_new_wander_point()
@@ -21,15 +20,17 @@ func Update(delta):
change_scan_direction()
func Physics_Update(delta):
#draw target for debug purposes
debug_marker(move_target)
#if navigation is finished get new point, otherwise continue on path
if enemy.nav_agent.is_navigation_finished():
get_new_wander_point()
else:
move_to_nav_point(delta)
#do turret scan
turret_scan_look(enemy.nav_agent.get_next_path_position(),scan_direction,delta)
func get_new_wander_point():
#reset timer
var x = randf_range(-wander_distance_max,wander_distance_max)
var z = randf_range(-wander_distance_max,wander_distance_max)
move_target = enemy.global_position + Vector3(x,0,z)